Mercurial > touhou
annotate README @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | 88361534c77e |
children | 63f59be04a54 |
rev | line source |
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1 About this project: |
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2 ------------------- |
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3 |
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4 This project is an attempt to rewrite the engine behind The Embodiment of Scarlet Devil (EoSD), |
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5 a popular danmaku (bullet hell) game published for Windows by Team Shanghai Alice in 2002. |
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6 Although the main reason behind this project is sheer curiosity, other motivations are portability and extendability. |
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7 Additionally, this project aims for a perfect compatibility with the official game, and thus become some sort of reference implementation. |
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8 |
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9 |
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10 |
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11 Dependencies: |
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12 ------------- |
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13 |
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14 Running: |
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15 * Python2 (>= 2.6) |
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16 * Cython |
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17 * Pyglet |
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18 |
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19 |
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20 Building sample data: |
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21 * thtk (http://code.google.com/p/thtk/) |
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22 |
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23 |
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24 |
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25 Documentation: |
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26 -------------- |
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27 |
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28 The code should be sufficiently documented for anyone interested to learn how the EoSD engine work, |
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29 but additional documentation is available at: |
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30 http://linkmauve.fr/doc/touhou/ |
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31 |
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32 |
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33 |
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34 Contact: |
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35 -------- |
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36 |
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37 You are welcome to join us at <xmpp:touhou@muc.linkmauve.fr> on jabber! |