Mercurial > touhou
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Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | d6ead6f0ba80 |
children |
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About this project: ------------------- This project is an attempt to rewrite the engine behind The Embodiment of Scarlet Devil (EoSD), a popular danmaku (bullet hell) game published for Windows by Team Shanghai Alice in 2002. Although the main reason behind this project is sheer curiosity, other motivations are portability and extendability. Additionally, this project aims for a perfect compatibility with the official game, and thus become some sort of reference implementation. Dependencies: ------------- Running: * Python3 * Cython (≥ 0.20) * A working OpenGL driver * libepoxy * SDL2 * SDL2_image, SDL2_mixer, SDL2_ttf * A TTF font file, placed as “font.ttf” in the game directory. Building sample data: * thtk (http://code.google.com/p/thtk/) Documentation: -------------- The code should be sufficiently documented for anyone interested to learn how the EoSD engine work, but additional documentation is available at: http://pytouhou.linkmauve.fr/ Contact: -------- You are welcome to join us at <xmpp:touhou@muc.linkmauve.fr> on jabber!