Mercurial > touhou
annotate data/ST/make_stage.py @ 316:f0be7ea62330
Fix a bug with ECL instruction 96, and fix overall ECL handling.
The issue with instruction 96 was about death callbacks,
being executed on the caller of instruction 96 instead of the dying enemies.
This was introduced by changeset 5930b33a0370.
Additionnaly, ECL processes are now an attribute of the Enemy,
and death/timeout conditions are checked right after the ECL frame,
even if the ECL script has already ended, just like in the original game.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Thu, 29 Mar 2012 21:18:35 +0200 |
parents | 1bc0ad774ed4 |
children | 016f6b937893 |
rev | line source |
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115 | 1 from pytouhou.formats.std import Stage, Model |
2 from pytouhou.formats.anm0 import Animations | |
3 from pytouhou.vm.anmrunner import ANMRunner | |
4 from pytouhou.game.sprite import Sprite | |
5 from pytouhou.resource.anmwrapper import AnmWrapper | |
6 from pytouhou.opengl.sprite import get_sprite_rendering_data | |
7 | |
8 ground = Model(quads=[(14, -100.0, -46*3, 0.5, (192+100)*2, 46*3), | |
9 (0, 192.0 - 40, -46.0, 0.0, 0, 0), | |
10 (0, 192.0 - 40, -46.0*2, 0.0, 0, 0), | |
11 (0, 192.0 - 40, -46.0*3, 0.0, 0, 0), | |
12 (11, -100.0, -46*3, 0.0, 220, 46*3), | |
13 (11, 192*2+100.0-220, -46*3, 0.0, 220, 46*3), | |
14 (12, 120.0, -46*3, -0.1, 0, 46*3), | |
15 (13, 192*2-120-14, -46*3, -0.1, 0, 46*3)]) | |
16 | |
17 tree = Model(quads=[(9, 0.0, 0.0, 0.0, 0, 0)]) | |
18 tree2 = Model(quads=[(10, 0.0, 0.0, 0.0, 0, 0)]) | |
19 | |
20 models = [ground, tree, tree2] | |
21 | |
22 | |
23 instances = [(0, 0.0, -46*3*-1, 0.0), | |
24 (0, 0.0, -46*3*0, 0.0), | |
25 (0, 0.0, -46*3*1, 0.0), | |
26 (0, 0.0, -46*3*2, 0.0), | |
27 (0, 0.0, -46*3*3, 0.0), | |
28 (0, 0.0, -46*3*4, 0.0), | |
29 (0, 0.0, -46*3*5, 0.0), | |
30 (0, 0.0, -46*3*6, 0.0), | |
31 (0, 0.0, -46*3*7, 0.0), | |
32 (0, 0.0, -46*3*8, 0.0), | |
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More impressive data, use a wider range of things, and document things!
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33 (0, 0.0, -46*3*9, 0.0), |
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34 (0, 0.0, -46*3*10, 0.0), |
115 | 35 #Trees |
36 (1, 40.0, -46*3*1, -50.0), | |
37 (1, 40.0, -46*3*2, -50.0), | |
38 (1, 40.0, -46*3*3, -50.0), | |
39 (1, 40.0, -46*3*4, -50.0), | |
40 (1, 40.0, -46*3*5, -50.0), | |
41 (1, 40.0, -46*3*6, -50.0), | |
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42 (1, 40.0, -46*3*7, -50.0), |
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43 (1, 40.0, -46*3*8, -50.0), |
115 | 44 |
45 (1, 40.0+40, -46*3*1-20, -50.0), | |
46 (1, 40.0+40, -46*3*2-20, -50.0), | |
47 (1, 40.0+40, -46*3*3-20, -50.0), | |
48 (1, 40.0+40, -46*3*4-20, -50.0), | |
49 (1, 40.0+40, -46*3*5-20, -50.0), | |
50 (1, 40.0+40, -46*3*6-20, -50.0), | |
121
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51 (1, 40.0+40, -46*3*7-20, -50.0), |
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52 (1, 40.0+40, -46*3*8-20, -50.0), |
115 | 53 |
54 (2, 192*2-30-40.0, -46*3*1, -50.0), | |
55 (2, 192*2-30-40.0, -46*3*2, -50.0), | |
56 (2, 192*2-30-40.0, -46*3*3, -50.0), | |
57 (2, 192*2-30-40.0, -46*3*4, -50.0), | |
58 (2, 192*2-30-40.0, -46*3*5, -50.0), | |
59 (2, 192*2-30-40.0, -46*3*6, -50.0), | |
121
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60 (2, 192*2-30-40.0, -46*3*7, -50.0), |
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61 (2, 192*2-30-40.0, -46*3*8, -50.0), |
115 | 62 |
63 (2, 192*2-30-40.0-50.0, -46*3*1-20, -50.0), | |
64 (2, 192*2-30-40.0-50.0, -46*3*2-20, -50.0), | |
65 (2, 192*2-30-40.0-50.0, -46*3*3-20, -50.0), | |
66 (2, 192*2-30-40.0-50.0, -46*3*4-20, -50.0), | |
67 (2, 192*2-30-40.0-50.0, -46*3*5-20, -50.0), | |
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68 (2, 192*2-30-40.0-50.0, -46*3*6-20, -50.0), |
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69 (2, 192*2-30-40.0-50.0, -46*3*7-20, -50.0), |
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70 (2, 192*2-30-40.0-50.0, -46*3*8-20, -50.0)] |
115 | 71 |
72 | |
73 # Bounding boxes | |
74 anm_wrapper = AnmWrapper([Animations.read(open('stg1bg.anm', 'rb'))]) | |
75 for model in models: | |
76 vertices = [] | |
77 for script_index, ox2, oy2, oz2, width_override, height_override in model.quads: | |
120
4300a832f033
Small refactoring and massive performance improvement
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78 sprite = Sprite(width_override, height_override) |
115 | 79 anmrunner = ANMRunner(anm_wrapper, script_index, sprite) |
80 anmrunner.run_frame() | |
81 key, (vertices2, uvs2, colors2) = get_sprite_rendering_data(sprite) | |
82 vertices.extend((x + ox2, y + oy2, z + oz2) for x, y, z in vertices2) | |
83 xmin, ymin, zmin = min(x for x, y, z in vertices), min(y for x, y, z in vertices), min(z for x, y, z in vertices) | |
84 xmax, ymax, zmax = max(x for x, y, z in vertices), max(y for x, y, z in vertices), max(z for x, y, z in vertices) | |
85 model.bounding_box = (xmin, ymin, zmin, xmax - xmin, ymax - ymin, zmax - zmin) | |
86 | |
87 | |
88 stage = Stage() | |
89 stage.name = 'Test by ThibG' | |
117
1ec8be40880f
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
Thibaut Girka <thib@sitedethib.com>
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90 stage.bgms = ('', 'bgm/th06_15.mid'), ('', ''), ('', ''), ('', '') |
115 | 91 stage.models = models |
92 stage.object_instances = instances | |
93 stage.script = [(0, 1, (50, 0, 50, 300.0, 800.0)), | |
94 (0, 2, (0.0, 400.0, 0.3)), | |
95 (0, 0, (0.0, 0.0, 0.0)), | |
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96 (2100, 0, (0.0, -800.0, 0.0)), |
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97 (3200, 0, (0.0, 0.0, 0.0)), |
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98 (6500, 0, (0.0, 0.0, 0.0))] |
115 | 99 |
100 with open('stage1.std', 'wb') as file: | |
101 stage.write(file) | |
102 |