view data/ST/make_stage.py @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents 1bc0ad774ed4
children 016f6b937893
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from pytouhou.formats.std import Stage, Model
from pytouhou.formats.anm0 import Animations
from pytouhou.vm.anmrunner import ANMRunner
from pytouhou.game.sprite import Sprite
from pytouhou.resource.anmwrapper import AnmWrapper
from pytouhou.opengl.sprite import get_sprite_rendering_data

ground = Model(quads=[(14, -100.0, -46*3, 0.5, (192+100)*2, 46*3),
                      (0, 192.0 - 40, -46.0, 0.0, 0, 0),
                      (0, 192.0 - 40, -46.0*2, 0.0, 0, 0),
                      (0, 192.0 - 40, -46.0*3, 0.0, 0, 0),
                      (11, -100.0, -46*3, 0.0, 220, 46*3),
                      (11, 192*2+100.0-220, -46*3, 0.0, 220, 46*3),
                      (12, 120.0, -46*3, -0.1, 0, 46*3),
                      (13, 192*2-120-14, -46*3, -0.1, 0, 46*3)])

tree = Model(quads=[(9, 0.0, 0.0, 0.0, 0, 0)])
tree2 = Model(quads=[(10, 0.0, 0.0, 0.0, 0, 0)])

models = [ground, tree, tree2]


instances = [(0, 0.0, -46*3*-1, 0.0),
             (0, 0.0, -46*3*0, 0.0),
             (0, 0.0, -46*3*1, 0.0),
             (0, 0.0, -46*3*2, 0.0),
             (0, 0.0, -46*3*3, 0.0),
             (0, 0.0, -46*3*4, 0.0),
             (0, 0.0, -46*3*5, 0.0),
             (0, 0.0, -46*3*6, 0.0),
             (0, 0.0, -46*3*7, 0.0),
             (0, 0.0, -46*3*8, 0.0),
             (0, 0.0, -46*3*9, 0.0),
             (0, 0.0, -46*3*10, 0.0),
             #Trees
             (1, 40.0, -46*3*1, -50.0),
             (1, 40.0, -46*3*2, -50.0),
             (1, 40.0, -46*3*3, -50.0),
             (1, 40.0, -46*3*4, -50.0),
             (1, 40.0, -46*3*5, -50.0),
             (1, 40.0, -46*3*6, -50.0),
             (1, 40.0, -46*3*7, -50.0),
             (1, 40.0, -46*3*8, -50.0),

             (1, 40.0+40, -46*3*1-20, -50.0),
             (1, 40.0+40, -46*3*2-20, -50.0),
             (1, 40.0+40, -46*3*3-20, -50.0),
             (1, 40.0+40, -46*3*4-20, -50.0),
             (1, 40.0+40, -46*3*5-20, -50.0),
             (1, 40.0+40, -46*3*6-20, -50.0),
             (1, 40.0+40, -46*3*7-20, -50.0),
             (1, 40.0+40, -46*3*8-20, -50.0),

             (2, 192*2-30-40.0, -46*3*1, -50.0),
             (2, 192*2-30-40.0, -46*3*2, -50.0),
             (2, 192*2-30-40.0, -46*3*3, -50.0),
             (2, 192*2-30-40.0, -46*3*4, -50.0),
             (2, 192*2-30-40.0, -46*3*5, -50.0),
             (2, 192*2-30-40.0, -46*3*6, -50.0),
             (2, 192*2-30-40.0, -46*3*7, -50.0),
             (2, 192*2-30-40.0, -46*3*8, -50.0),

             (2, 192*2-30-40.0-50.0, -46*3*1-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*2-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*3-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*4-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*5-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*6-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*7-20, -50.0),
             (2, 192*2-30-40.0-50.0, -46*3*8-20, -50.0)]


# Bounding boxes
anm_wrapper = AnmWrapper([Animations.read(open('stg1bg.anm', 'rb'))])
for model in models:
    vertices = []
    for script_index, ox2, oy2, oz2, width_override, height_override in model.quads:
        sprite = Sprite(width_override, height_override)
        anmrunner = ANMRunner(anm_wrapper, script_index, sprite)
        anmrunner.run_frame()
        key, (vertices2, uvs2, colors2) = get_sprite_rendering_data(sprite)
        vertices.extend((x + ox2, y + oy2, z + oz2) for x, y, z in vertices2)
    xmin, ymin, zmin = min(x for x, y, z in vertices), min(y for x, y, z in vertices), min(z for x, y, z in vertices)
    xmax, ymax, zmax = max(x for x, y, z in vertices), max(y for x, y, z in vertices), max(z for x, y, z in vertices)
    model.bounding_box = (xmin, ymin, zmin, xmax - xmin, ymax - ymin, zmax - zmin)


stage = Stage()
stage.name = 'Test by ThibG'
stage.bgms = ('', 'bgm/th06_15.mid'), ('', ''), ('', ''), ('', '')
stage.models = models
stage.object_instances = instances
stage.script = [(0, 1, (50, 0, 50, 300.0, 800.0)),
                (0, 2, (0.0, 400.0, 0.3)),
                (0, 0, (0.0, 0.0, 0.0)),
                (2100, 0, (0.0, -800.0, 0.0)),
                (3200, 0, (0.0, 0.0, 0.0)),
                (6500, 0, (0.0, 0.0, 0.0))]

with open('stage1.std', 'wb') as file:
    stage.write(file)