annotate pytouhou/game/laser.pxd @ 550:f1be00de4b3f

Use the correct division factor for player bullets’ cancellation.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 26 May 2014 00:20:26 +0200
parents 53fa73932e9a
children a6af3ff86612
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471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.sprite cimport Sprite
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8038f1957b71 Type bullettype, itemtype and lasertype a bit.
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3 from pytouhou.game.lasertype cimport LaserType
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4
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5 cdef enum State:
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6 STARTING, STARTED, STOPPING
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7
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8
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9 cdef class LaserLaunchAnim(Element):
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10 cdef Laser _laser
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11
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12 cpdef update(self)
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13
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14
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15 cdef class Laser(Element):
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16 cdef public unsigned long frame
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17 cdef public double angle
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18
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19 cdef unsigned long start_duration, duration, stop_duration, grazing_delay,
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20 cdef unsigned long grazing_extra_duration, sprite_idx_offset
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21 cdef double base_pos[2]
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22 cdef double speed, start_offset, end_offset, max_length, width
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23 cdef State state
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24 cdef LaserType _laser_type
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25
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26 cdef void set_anim(self, long sprite_idx_offset=*) except *
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27 cpdef set_base_pos(self, double x, double y)
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28 cdef bint _check_collision(self, double point[2], double border_size)
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29 cdef bint check_collision(self, double point[2])
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30 cdef bint check_grazing(self, double point[2])
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31 #def get_bullets_pos(self)
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32 cpdef cancel(self)
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33 cpdef update(self)
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34
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35
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36 cdef class PlayerLaser(Element):
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37 cdef double hitbox[2]
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38 cdef double angle, offset
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39 cdef unsigned long frame, duration, sprite_idx_offset, damage
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40 cdef Element origin
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41 cdef LaserType _laser_type
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42
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43 cdef void set_anim(self, long sprite_idx_offset=*) except *
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44 cdef void cancel(self) except *
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45 cdef void update(self) except *