Mercurial > touhou
annotate pytouhou/utils/matrix.py @ 28:f405b947624d
Massive sprite updating/matrix handling optimizations
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 12 Aug 2011 21:40:26 +0200 |
parents | 787d2eb13c2d |
children | e3ba2fa966f6 |
rev | line source |
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4 | 1 #TODO: find/learn to use a proper lib |
2 | |
3 from math import sin, cos | |
4 | |
5 class Matrix(object): | |
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6 def __init__(self, data=None): |
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7 self.data = data or [[0] * 4 for i in xrange(4)] |
4 | 8 |
9 | |
10 def mult(self, other_matrix): | |
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11 d1 = self.data |
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12 d2 = other_matrix.data |
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13 return Matrix([[sum(d1[i][a] * d2[a][j] for a in xrange(4)) for j in xrange(4)] for i in xrange(4)]) |
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14 |
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15 |
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16 def flip(self): |
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17 self.data[0][:] = (-x for x in self.data[0]) |
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18 |
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19 |
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20 def scale(self, x, y, z): |
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21 d1 = self.data |
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22 d1[0][:] = (a * x for a in d1[0]) |
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23 d1[1][:] = (a * y for a in d1[1]) |
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24 d1[2][:] = (a * z for a in d1[2]) |
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25 |
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26 |
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27 def translate(self, x, y, z): |
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28 d1 = self.data |
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29 a, b, c = (v * m for v, m in zip(d1[3][:3], (x, y, z))) |
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30 d1[0][:] = (v + a for v in d1[0]) |
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31 d1[1][:] = (v + b for v in d1[1]) |
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32 d1[2][:] = (v + c for v in d1[2]) |
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33 |
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34 |
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35 def rotate_x(self, angle): |
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36 d1 = self.data |
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37 cos_a = cos(angle) |
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38 sin_a = sin(angle) |
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39 a = [cos_a * d1[1][i] - sin_a * d1[2][i] for i in range(4)] |
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40 b = [sin_a * d1[1][i] + cos_a * d1[2][i] for i in range(4)] |
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41 d1[1][:] = a |
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42 d1[2][:] = b |
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43 |
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44 |
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45 def rotate_y(self, angle): |
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46 #TODO: check |
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47 d1 = self.data |
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48 cos_a = cos(angle) |
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49 sin_a = sin(angle) |
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50 a = [cos_a * d1[0][i] - sin_a * d1[2][i] for i in range(4)] |
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51 b = [sin_a * d1[0][i] + cos_a * d1[2][i] for i in range(4)] |
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52 d1[0][:] = a |
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53 d1[2][:] = b |
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54 |
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55 |
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56 def rotate_z(self, angle): |
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57 d1 = self.data |
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58 cos_a = cos(angle) |
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59 sin_a = sin(angle) |
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60 a = [cos_a * d1[0][i] - sin_a * d1[1][i] for i in range(4)] |
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61 b = [sin_a * d1[0][i] + cos_a * d1[1][i] for i in range(4)] |
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62 d1[0][:] = a |
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63 d1[1][:] = b |
4 | 64 |
65 | |
66 @classmethod | |
67 def get_translation_matrix(cls, x, y, z): | |
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68 return cls([[1., 0., 0., x], |
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69 [0., 1., 0., y], |
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70 [0., 0., 1., z], |
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71 [0., 0., 0., 1.]]) |
4 | 72 |
73 | |
74 @classmethod | |
75 def get_scaling_matrix(cls, x, y, z): | |
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76 return cls([[x, 0., 0., 0.], |
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77 [0., y, 0., 0.], |
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78 [0., 0., z, 0.], |
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79 [0., 0., 0., 1.]]) |
4 | 80 |
81 | |
82 @classmethod | |
83 def get_rotation_matrix(cls, angle, axis): | |
84 """Only handles axis = x, y or z.""" | |
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85 cos_a = cos(angle) |
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86 sin_a = sin(angle) |
4 | 87 if axis == 'x': |
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88 return Matrix([[ 1., 0., 0., 0.], |
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89 [ 0., cos_a, -sin_a, 0.], |
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90 [ 0., sin_a, cos_a, 0.], |
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91 [ 0., 0., 0., 1.]]) |
4 | 92 elif axis == 'y': |
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93 return Matrix([[ cos_a, 0., sin_a, 0.], |
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94 [ 0., 1., 0., 0.], |
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95 [-sin_a, 0., cos_a, 0.], |
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96 [ 0., 0., 0., 1.]]) |
4 | 97 elif axis == 'z': |
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98 return Matrix([[ cos_a, -sin_a, 0., 0.], |
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99 [ sin_a, cos_a, 0., 0.], |
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100 [ 0., 0., 1., 0.], |
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101 [ 0., 0., 0., 1.]]) |
4 | 102 else: |
103 raise Exception | |
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104 |