Mercurial > touhou
annotate pytouhou/utils/matrix.pyx @ 424:f4d76d3d6f2a
Make the Shader class use cython too.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 16 Jul 2013 21:07:15 +0200 |
parents | d8630c086926 |
children | 878273a984c4 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from libc.math cimport sin, cos |
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16 from libc.stdlib cimport malloc, free |
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17 |
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18 |
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19 cdef float* matrix_to_floats(Matrix self): |
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20 for i in xrange(4): |
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21 for j in xrange(4): |
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22 self.c_data[i*4+j] = self.data[i][j] |
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23 return self.c_data |
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24 |
4 | 25 |
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26 cdef class Matrix: |
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27 def __cinit__(self): |
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28 self.c_data = <float*>malloc(16 * sizeof(float)) |
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29 |
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30 |
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31 def __init__(self, data=None): |
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32 self.data = data or [[1, 0, 0, 0], |
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33 [0, 1, 0, 0], |
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34 [0, 0, 1, 0], |
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35 [0, 0, 0, 1]] |
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36 |
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37 |
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38 def __dealloc__(self): |
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39 free(self.c_data) |
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40 |
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41 |
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42 def __mul__(self, Matrix other): |
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43 out = Matrix() |
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44 d1 = self.data |
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45 d2 = other.data |
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46 d3 = out.data |
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47 for i in xrange(4): |
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48 for j in xrange(4): |
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49 d3[i][j] = sum(d1[i][k] * d2[k][j] for k in xrange(4)) |
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50 return out |
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51 |
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52 |
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53 cpdef flip(self): |
123 | 54 data = self.data |
55 a, b, c, d = data[0] | |
56 data[0] = [-a, -b, -c, -d] | |
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57 |
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58 |
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59 cpdef scale(self, x, y, z): |
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60 d1 = self.data |
123 | 61 d1[0] = [a * x for a in d1[0]] |
62 d1[1] = [a * y for a in d1[1]] | |
63 d1[2] = [a * z for a in d1[2]] | |
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64 |
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65 |
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66 cpdef scale2d(self, x, y): |
123 | 67 data = self.data |
68 d1a, d1b, d1c, d1d = data[0] | |
69 d2a, d2b, d2c, d2d = data[1] | |
70 data[0] = [d1a * x, d1b * x, d1c * x, d1d * x] | |
71 data[1] = [d2a * y, d2b * y, d2c * y, d2d * y] | |
31 | 72 |
73 | |
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74 cpdef translate(self, x, y, z): |
123 | 75 data = self.data |
76 a, b, c = data[3][:3] | |
77 a, b, c = a * x, b * y, c * z | |
78 d1a, d1b, d1c, d1d = data[0] | |
79 d2a, d2b, d2c, d2d = data[1] | |
80 d3a, d3b, d3c, d3d = data[2] | |
81 data[0] = [d1a + a, d1b + a, d1c + a, d1d + a] | |
82 data[1] = [d2a + b, d2b + b, d2c + b, d2d + b] | |
83 data[2] = [d3a + c, d3b + c, d3c + c, d3d + c] | |
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84 |
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85 |
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86 cpdef rotate_x(self, angle): |
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87 d1 = self.data |
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88 cos_a = cos(angle) |
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89 sin_a = sin(angle) |
123 | 90 d1[1], d1[2] = ([cos_a * d1[1][i] - sin_a * d1[2][i] for i in range(4)], |
91 [sin_a * d1[1][i] + cos_a * d1[2][i] for i in range(4)]) | |
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92 |
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93 |
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94 cpdef rotate_y(self, angle): |
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95 d1 = self.data |
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96 cos_a = cos(angle) |
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97 sin_a = sin(angle) |
123 | 98 d1[0], d1[2] = ([cos_a * d1[0][i] + sin_a * d1[2][i] for i in range(4)], |
99 [- sin_a * d1[0][i] + cos_a * d1[2][i] for i in range(4)]) | |
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100 |
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101 |
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102 cpdef rotate_z(self, angle): |
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103 d1 = self.data |
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104 cos_a = cos(angle) |
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105 sin_a = sin(angle) |
123 | 106 d1[0], d1[1] = ([cos_a * d1[0][i] - sin_a * d1[1][i] for i in range(4)], |
107 [sin_a * d1[0][i] + cos_a * d1[1][i] for i in range(4)]) |