Mercurial > touhou
changeset 417:efae61ad6efe
Remove the type of the self argument in extension types, as it clutters the code with useless information.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 22 Aug 2013 12:21:12 +0200 |
parents | e23871eddb7a |
children | 63f59be04a54 |
files | pytouhou/game/bullet.pyx pytouhou/utils/bitstream.pyx pytouhou/utils/matrix.pxd pytouhou/utils/matrix.pyx |
diffstat | 4 files changed, 32 insertions(+), 32 deletions(-) [+] |
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--- a/pytouhou/game/bullet.pyx +++ b/pytouhou/game/bullet.pyx @@ -92,7 +92,7 @@ cdef class Bullet(object): self.sprite.angle = angle - cpdef is_visible(Bullet self, screen_width, screen_height): + cpdef is_visible(self, screen_width, screen_height): tx, ty, tw, th = self.sprite.texcoords x, y = self.x, self.y @@ -107,7 +107,7 @@ cdef class Bullet(object): return True - def set_anim(Bullet self, sprite_idx_offset=None): + def set_anim(self, sprite_idx_offset=None): if sprite_idx_offset is not None: self.sprite_idx_offset = sprite_idx_offset @@ -122,7 +122,7 @@ cdef class Bullet(object): self.anmrunner.run_frame() - def launch(Bullet self): + def launch(self): self.state = LAUNCHED self.frame = 0 self.set_anim() @@ -133,12 +133,12 @@ cdef class Bullet(object): (self.speed,), 16) - def collide(Bullet self): + def collide(self): self.cancel() self._game.new_particle((self.x, self.y), 10, 256) #TODO: find the real size. - def cancel(Bullet self): + def cancel(self): # Cancel animation bt = self._bullet_type self.sprite = Sprite() @@ -154,7 +154,7 @@ cdef class Bullet(object): self.state = CANCELLED - def update(Bullet self): + def update(self): if self.anmrunner is not None and not self.anmrunner.run_frame(): if self.state == LAUNCHING: #TODO: check if it doesn't skip a frame
--- a/pytouhou/utils/bitstream.pyx +++ b/pytouhou/utils/bitstream.pyx @@ -19,7 +19,7 @@ cdef class BitStream: cdef bytes bytes - def __init__(BitStream self, io): + def __init__(self, io): self.io = io self.bits = 0 self.byte = 0 @@ -33,21 +33,21 @@ cdef class BitStream: return self.io.__exit__(type, value, traceback) - def seek(BitStream self, offset, whence=0): + def seek(self, offset, whence=0): self.io.seek(offset, whence) self.byte = 0 self.bits = 0 - def tell(BitStream self): + def tell(self): return self.io.tell() - def tell2(BitStream self): + def tell2(self): return self.io.tell(), self.bits - cpdef unsigned char read_bit(BitStream self): + cpdef unsigned char read_bit(self): if not self.bits: self.bytes = self.io.read(1) self.byte = (<unsigned char*> self.bytes)[0] @@ -56,7 +56,7 @@ cdef class BitStream: return (self.byte >> self.bits) & 0x01 - cpdef unsigned int read(BitStream self, unsigned int nb_bits): + cpdef unsigned int read(self, unsigned int nb_bits): cdef unsigned int value = 0, read = 0 cdef unsigned int nb_bits2 = nb_bits @@ -72,7 +72,7 @@ cdef class BitStream: return value & ((1 << nb_bits) - 1) - cpdef write_bit(BitStream self, bit): + cpdef write_bit(self, bit): if self.bits == 8: self.io.write(chr(self.byte)) self.bits = 0 @@ -82,12 +82,12 @@ cdef class BitStream: self.bits += 1 - def write(BitStream self, bits, nb_bits): + def write(self, bits, nb_bits): for i in range(nb_bits): self.write_bit(bits >> (nb_bits - 1 - i) & 0x01) - def flush(BitStream self): + def flush(self): self.io.write(chr(self.byte)) self.bits = 0 self.byte = 0
--- a/pytouhou/utils/matrix.pxd +++ b/pytouhou/utils/matrix.pxd @@ -1,10 +1,10 @@ cdef class Matrix: cdef public list data - cpdef flip(Matrix self) - cpdef scale(Matrix self, x, y, z) - cpdef scale2d(Matrix self, x, y) - cpdef translate(Matrix self, x, y, z) - cpdef rotate_x(Matrix self, angle) - cpdef rotate_y(Matrix self, angle) - cpdef rotate_z(Matrix self, angle) + cpdef flip(self) + cpdef scale(self, x, y, z) + cpdef scale2d(self, x, y) + cpdef translate(self, x, y, z) + cpdef rotate_x(self, angle) + cpdef rotate_y(self, angle) + cpdef rotate_z(self, angle)
--- a/pytouhou/utils/matrix.pyx +++ b/pytouhou/utils/matrix.pyx @@ -17,14 +17,14 @@ from ctypes import c_float cdef class Matrix: - def __init__(Matrix self, data=None): + def __init__(self, data=None): self.data = data or [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]] - def __mul__(Matrix self, Matrix other): + def __mul__(self, Matrix other): out = Matrix() d1 = self.data d2 = other.data @@ -35,25 +35,25 @@ cdef class Matrix: return out - def get_c_data(Matrix self): + def get_c_data(self): data = sum(self.data, []) return (c_float * 16)(*data) - cpdef flip(Matrix self): + cpdef flip(self): data = self.data a, b, c, d = data[0] data[0] = [-a, -b, -c, -d] - cpdef scale(Matrix self, x, y, z): + cpdef scale(self, x, y, z): d1 = self.data d1[0] = [a * x for a in d1[0]] d1[1] = [a * y for a in d1[1]] d1[2] = [a * z for a in d1[2]] - cpdef scale2d(Matrix self, x, y): + cpdef scale2d(self, x, y): data = self.data d1a, d1b, d1c, d1d = data[0] d2a, d2b, d2c, d2d = data[1] @@ -61,7 +61,7 @@ cdef class Matrix: data[1] = [d2a * y, d2b * y, d2c * y, d2d * y] - cpdef translate(Matrix self, x, y, z): + cpdef translate(self, x, y, z): data = self.data a, b, c = data[3][:3] a, b, c = a * x, b * y, c * z @@ -73,7 +73,7 @@ cdef class Matrix: data[2] = [d3a + c, d3b + c, d3c + c, d3d + c] - cpdef rotate_x(Matrix self, angle): + cpdef rotate_x(self, angle): d1 = self.data cos_a = cos(angle) sin_a = sin(angle) @@ -81,7 +81,7 @@ cdef class Matrix: [sin_a * d1[1][i] + cos_a * d1[2][i] for i in range(4)]) - cpdef rotate_y(Matrix self, angle): + cpdef rotate_y(self, angle): d1 = self.data cos_a = cos(angle) sin_a = sin(angle) @@ -89,7 +89,7 @@ cdef class Matrix: [- sin_a * d1[0][i] + cos_a * d1[2][i] for i in range(4)]) - cpdef rotate_z(Matrix self, angle): + cpdef rotate_z(self, angle): d1 = self.data cos_a = cos(angle) sin_a = sin(angle)