annotate pytouhou/game/lasertype.pxd @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents 8038f1957b71
children
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8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
1 cdef class LaserType:
8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
2 cdef long anim_index, launch_sprite_idx
8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
3 cdef tuple launch_anim_offsets
8038f1957b71 Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
4 cdef object anm