Mercurial > touhou
annotate pytouhou/ui/opengl/gamerenderer.pxd @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | a6af3ff86612 |
children |
rev | line source |
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458
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
1 from pytouhou.utils.matrix cimport Matrix |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
464
diff
changeset
|
2 from pytouhou.game.game cimport Game |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
3 from .background cimport BackgroundRenderer |
586
4b0593da29d5
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
540
diff
changeset
|
4 from .renderer cimport Renderer |
4b0593da29d5
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
540
diff
changeset
|
5 from .framebuffer cimport Framebuffer |
458
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
6 from .shader cimport Shader |
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
7 |
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
8 cdef class GameRenderer(Renderer): |
540
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
9 cdef Matrix *game_mvp |
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
10 cdef Matrix *interface_mvp |
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
11 cdef Matrix *proj |
610
1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
586
diff
changeset
|
12 cdef Shader game_shader, background_shader, interface_shader |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
13 cdef Framebuffer framebuffer |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
14 cdef BackgroundRenderer background_renderer |
519
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
516
diff
changeset
|
15 cdef object background |
458
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
16 |
617
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
610
diff
changeset
|
17 cdef bint render_game(self, Game game) except True |
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
610
diff
changeset
|
18 cdef bint render_text(self, dict texts) except True |
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
610
diff
changeset
|
19 cdef bint render_interface(self, interface, game_boss) except True |