annotate pytouhou/ui/sdl/backend.pyx @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents 80687f258001
children
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80687f258001 Make sdl.Window inherit from gui.Window, so we can swap implementations.
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1 cimport pytouhou.lib.sdl as sdl
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2 from pytouhou.lib.sdl cimport Window
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5 GameRenderer = None
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8 def init(_):
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9 global GameRenderer
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10 from pytouhou.ui.sdl.gamerenderer import GameRenderer
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0768122da817 Add a frameskip option, and use swap interval to implement it.
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13 def create_window(title, x, y, width, height, _):
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14 window = Window(title, x, y, width, height, sdl.WINDOW_SHOWN)
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15 window.create_renderer(0)
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16 return window