annotate pytouhou/utils/maths.pxd @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents 7f016dfbdfb1
children
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cb5c68598ab0 Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
1 from .matrix cimport Matrix
cb5c68598ab0 Cythonize pytouhou.utils.maths and pytouhou.utils.vector.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
2
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7f016dfbdfb1 Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 523
diff changeset
3 cdef Matrix *ortho_2d(float left, float right, float bottom, float top) nogil
7f016dfbdfb1 Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 523
diff changeset
4 cdef Matrix *perspective(float fovy, float aspect, float zNear, float zFar) nogil
523
6e3b3d5d4691 Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 436
diff changeset
5 cdef Matrix *setup_camera(float dx, float dy, float dz)