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Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents 7f016dfbdfb1
children
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from .matrix cimport Matrix

cdef Matrix *ortho_2d(float left, float right, float bottom, float top) nogil
cdef Matrix *perspective(float fovy, float aspect, float zNear, float zFar) nogil
cdef Matrix *setup_camera(float dx, float dy, float dz)