Mercurial > touhou
comparison pytouhou/ui/renderer.pxd @ 399:1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 12 Feb 2013 19:19:31 +0100 |
parents | 8d252cdb495f |
children | 5fe6cd6ceb48 |
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398:8d252cdb495f | 399:1c773544eaeb |
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1 cdef struct Vertex: | 1 cdef struct Vertex: |
2 int x, y, z | 2 int x, y, z |
3 float u, v | |
4 unsigned char r, g, b, a | |
5 | |
6 | |
7 cdef struct VertexFloat: | |
8 float x, y, z | |
3 float u, v | 9 float u, v |
4 unsigned char r, g, b, a | 10 unsigned char r, g, b, a |
5 | 11 |
6 | 12 |
7 cdef class Renderer: | 13 cdef class Renderer: |
8 cdef public texture_manager | 14 cdef public texture_manager |
9 cdef Vertex *vertex_buffer | 15 cdef Vertex *vertex_buffer |
16 cdef object texture_key | |
17 cdef unsigned short blendfunc, nb_vertices | |
18 cdef VertexFloat *background_vertex_buffer | |
10 | 19 |
11 cpdef render_elements(self, elements) | 20 cpdef render_elements(self, elements) |
12 cpdef render_background(self, back) | 21 cpdef render_background(self) |
22 cpdef prerender_background(self, background) | |
13 cpdef ortho_2d(self, left, right, bottom, top) | 23 cpdef ortho_2d(self, left, right, bottom, top) |
14 cpdef look_at(self, eye, center, up) | 24 cpdef look_at(self, eye, center, up) |
15 cpdef perspective(self, fovy, aspect, zNear, zFar) | 25 cpdef perspective(self, fovy, aspect, zNear, zFar) |
16 cpdef setup_camera(self, dx, dy, dz) | 26 cpdef setup_camera(self, dx, dy, dz) |