Mercurial > touhou
comparison pytouhou/game/game.py @ 227:31460b2ec530
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 20 Dec 2011 21:36:14 +0100 |
parents | 2d35565b5608 |
children | 5afc75f71fed 9d4d52793eca |
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226:5c5913b889bc | 227:31460b2ec530 |
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84 elif self.difficulty > self.difficulty_max: | 84 elif self.difficulty > self.difficulty_max: |
85 self.difficulty = self.difficulty_max | 85 self.difficulty = self.difficulty_max |
86 | 86 |
87 | 87 |
88 def enable_effect(self): | 88 def enable_effect(self): |
89 self.effect = Effect((0, 0), 0, self.effect_anm_wrapper) | 89 self.effect = Effect((-32., -16.), 0, self.effect_anm_wrapper) #TODO: find why this offset is necessary. |
90 self.effect._sprite.allow_dest_offset = True #TODO: should be the role of anm’s 25th instruction. Investigate! | |
90 | 91 |
91 | 92 |
92 def disable_effect(self): | 93 def disable_effect(self): |
93 self.effect = None | 94 self.effect = None |
94 | 95 |