Mercurial > touhou
graph
-
Actually use offset of Sprite in spellcard’s effect, and place it correctly.2011-12-20, by Emmanuel Gil Peyrot
-
Fix setup.py...2011-12-19, by Thibaut Girka
-
Move game size in the game's definition, and don't keep changing the window's size.2011-12-19, by Thibaut Girka
-
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.2011-12-19, by Thibaut Girka
-
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.2011-12-18, by Thibaut Girka
-
Refactor rendering code a bit.2011-12-18, by Thibaut Girka
-
Don’t try to render effect if there is no game.2011-12-18, by Emmanuel Gil Peyrot
-
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
-
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
-
Minor changes to the setup script2011-12-05, by Thibaut Girka
-
Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
-
Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
-
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
-
Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
-
Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
-
Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
-
Make death animation closer to the original2011-11-25, by Thibaut Girka
-
Implement collidable boolean of enemy.2011-11-22, by Emmanuel Gil Peyrot
-
Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
-
Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
-
Minor refactoring2011-11-05, by Thibaut Girka
-
Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
-
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
-
Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
-
Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
-
Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
-
Batch more sprites!2011-10-31, by Thibaut Girka
-
Fix orbs' original position2011-10-31, by Thibaut Girka
-
Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
-
Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
-
Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
-
Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
-
Fix ECL function calls... again2011-10-29, by Thibaut Girka
-
Fix ECL function calls2011-10-28, by Thibaut Girka
-
Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
-
Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
-
Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
-
Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
-
Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
-
Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
-
Implement replays.2011-10-27, by Emmanuel Gil Peyrot
-
Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
-
Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
-
When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
-
Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
-
(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
-
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
-
Freeze time during spellcards2011-10-23, by Thibaut Girka
-
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka
-
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.2011-10-23, by Emmanuel Gil Peyrot
-
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.2011-10-23, by Emmanuel Gil Peyrot
-
Add grazing check.2011-10-22, by Emmanuel Gil Peyrot
-
Don’t collect the items you drop while dying…2011-10-21, by Emmanuel Gil Peyrot
-
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)2011-10-21, by Thibaut Girka
-
Move effects where they should be.2011-10-21, by Emmanuel Gil Peyrot
-
Implement player death.2011-10-21, by Emmanuel Gil Peyrot
-
Add support for the last unknown value of the enemy spawning.2011-10-20, by Emmanuel Gil Peyrot
-
Implement move anm instructions.2011-10-20, by Emmanuel Gil Peyrot
-
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.2011-10-18, by Emmanuel Gil Peyrot
-
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.2011-10-18, by Emmanuel Gil Peyrot