Mercurial > touhou
comparison pytouhou/game/enemymanager.py @ 23:444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 12 Aug 2011 19:13:43 +0200 |
parents | fa87db09fc3a |
children | afa91be769ae |
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22:fa87db09fc3a | 23:444ac7bca7bc |
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1 from itertools import chain | 1 from itertools import chain |
2 from io import BytesIO | 2 from io import BytesIO |
3 import os | 3 import os |
4 from struct import unpack, pack | 4 from struct import unpack, pack |
5 from pytouhou.utils.interpolator import Interpolator | 5 from pytouhou.utils.interpolator import Interpolator |
6 from pytouhou.game.eclrunner import ECLRunner | |
6 from pytouhou.game.sprite import Sprite | 7 from pytouhou.game.sprite import Sprite |
7 from math import cos, sin, atan2 | 8 from math import cos, sin, atan2 |
8 | 9 |
9 | 10 |
10 class Enemy(object): | 11 class Enemy(object): |
11 def __init__(self, pos, life, _type, script, anm_wrapper): | 12 def __init__(self, pos, life, _type, ecl_runner, anm_wrapper): |
12 self.anm_wrapper = anm_wrapper | 13 self.anm_wrapper = anm_wrapper |
13 self.anm = None | 14 self.anm = None |
14 self.script = list(script) | 15 self.ecl_runner = ecl_runner |
15 self.x, self.y = pos | 16 self.x, self.y = pos |
16 self.life = life | 17 self.life = life |
17 self.type = _type | 18 self.type = _type |
18 self.frame = 0 | 19 self.frame = 0 |
19 self.sprite = None | 20 self.sprite = None |
20 | 21 |
22 self.death_sprite = None | |
21 self.movement_dependant_sprites = None | 23 self.movement_dependant_sprites = None |
22 self.direction = None | 24 self.direction = None |
23 self.interpolator = None #TODO | 25 self.interpolator = None #TODO |
24 self.angle = 0. | 26 self.angle = 0. |
25 self.speed = 0. | 27 self.speed = 0. |
26 self.rotation_speed = 0. | 28 self.rotation_speed = 0. |
27 self.acceleration = 0. | 29 self.acceleration = 0. |
28 | 30 |
31 self.hitbox = (0, 0) | |
32 | |
33 self.ecl_runner.implementation.update({97: ('I', self.set_sprite), | |
34 98: ('HHHHHH', self.set_multiple_sprites), | |
35 45: ('ff', self.set_angle_speed), | |
36 43: ('fff', self.set_pos), | |
37 46: ('f', self.set_rotation_speed), | |
38 47: ('f', self.set_speed), | |
39 48: ('f', self.set_acceleration), | |
40 51: ('If', self.target_player), | |
41 57: ('Ifff', self.move_to), | |
42 100: ('I', self.set_death_sprite), | |
43 103: ('fff', self.set_hitbox)}) #TODO | |
44 | |
45 | |
46 def set_death_sprite(self, sprite_index): | |
47 self.death_sprite = sprite_index % 256 #TODO | |
48 | |
49 | |
50 def set_hitbox(self, width, height, depth): | |
51 self.hitbox = (width, height) | |
52 | |
53 | |
54 def set_sprite(self, sprite_index): | |
55 self.anm, self.sprite = self.anm_wrapper.get_sprite(sprite_index) | |
56 | |
57 | |
58 def set_multiple_sprites(self, default, end_left, end_right, left, right, unknown): | |
59 self.movement_dependant_sprites = end_left, end_right, left, right, unknown | |
60 self.anm, self.sprite = self.anm_wrapper.get_sprite(default) | |
61 | |
62 | |
63 def set_angle_speed(self, angle, speed): | |
64 self.angle, self.speed = angle, speed | |
65 | |
66 | |
67 def set_pos(self, x, y, z): | |
68 self.x, self.y = x, y | |
69 self.interpolator = Interpolator((x, y)) | |
70 self.interpolator.set_interpolation_start(self.frame, (x, y)) | |
71 | |
72 | |
73 def set_rotation_speed(self, speed): | |
74 self.rotation_speed = speed | |
75 | |
76 | |
77 def set_speed(self, speed): | |
78 self.speed = speed | |
79 | |
80 | |
81 def set_acceleration(self, acceleration): | |
82 self.acceleration = acceleration | |
83 | |
84 | |
85 def target_player(self, unknown, speed): | |
86 self.speed = speed #TODO: unknown | |
87 player_x, player_y = 192., 400.#TODO | |
88 self.angle = atan2(player_y - self.y, player_x - self.x) | |
89 | |
90 | |
91 def move_to(self, duration, x, y, z): | |
92 self.interpolator.set_interpolation_end(self.frame + duration, (x, y)) | |
93 | |
94 | |
95 def is_visible(self, screen_width, screen_height): | |
96 if not self.sprite: | |
97 return False | |
98 if min(x for x, y, z in self.sprite._vertices) >= screen_width - self.x: | |
99 return False | |
100 if max(x for x, y, z in self.sprite._vertices) <= -self.x: | |
101 return False | |
102 if min(y for x, y, z in self.sprite._vertices) >= screen_height - self.y: | |
103 return False | |
104 if max(y for x, y, z in self.sprite._vertices) <= -self.y: | |
105 return False | |
106 return True | |
107 | |
29 | 108 |
30 def update(self, frame): | 109 def update(self, frame): |
31 if not self.script: | 110 #TODO |
32 return True | 111 #if not self.script: |
33 if self.script[0][0] == self.frame: | 112 # return True |
34 for instr_type, rank_mask, param_mask, args in self.script.pop(0)[1]: | 113 #if self.script[0][0] == self.frame: |
35 if instr_type == 1: # delete | 114 # for instr_type, rank_mask, param_mask, args in self.script.pop(0)[1]: |
36 return False | 115 # if instr_type == 1: # delete |
37 elif instr_type == 97: # set_enemy_sprite | 116 # return False |
38 script_index, = unpack('<I', args) | 117 self.ecl_runner.update() |
39 self.anm, self.sprite = self.anm_wrapper.get_sprite(script_index) | |
40 elif instr_type == 98: #TODO | |
41 default, end_left, end_right, left, right, unknown = unpack('<HHHHHH', args) | |
42 self.movement_dependant_sprites = end_left, end_right, left, right, unknown | |
43 self.anm, self.sprite = self.anm_wrapper.get_sprite(default) | |
44 elif instr_type == 43: # set_pos | |
45 self.x, self.y, z = unpack('<fff', args) | |
46 self.interpolator = Interpolator((self.x, self.y)) #TODO: better interpolation | |
47 self.interpolator.set_interpolation_start(self.frame, (self.x, self.y)) | |
48 elif instr_type == 45: # set_angle_speed | |
49 self.angle, self.speed = unpack('<ff', args) | |
50 elif instr_type == 46: # set_angle | |
51 self.rotation_speed, = unpack('<f', args) | |
52 elif instr_type == 47: # set_speed | |
53 self.speed, = unpack('<f', args) | |
54 elif instr_type == 48: # set_acceleration | |
55 self.acceleration, = unpack('<f', args) | |
56 elif instr_type == 51: # move_towards_player #TODO: main | |
57 unknown, self.speed = unpack('<If', args) #TODO: unknown | |
58 player_x, player_y = 192., 400.#TODO | |
59 self.angle = atan2(player_y - self.y, player_x - self.x) | |
60 elif instr_type == 57: | |
61 duration, x, y, z = unpack('<Ifff', args) | |
62 self.interpolator.set_interpolation_end(self.frame + duration, (x, y)) | |
63 | 118 |
64 x, y = self.x, self.y | 119 x, y = self.x, self.y |
65 if self.interpolator: | 120 if self.interpolator: |
66 self.interpolator.update(self.frame) | 121 self.interpolator.update(self.frame) |
67 x, y = self.interpolator.values | 122 x, y = self.interpolator.values |
101 class EnemyManager(object): | 156 class EnemyManager(object): |
102 def __init__(self, stage, anm_wrapper, ecl): | 157 def __init__(self, stage, anm_wrapper, ecl): |
103 self.stage = stage | 158 self.stage = stage |
104 self.anm_wrapper = anm_wrapper | 159 self.anm_wrapper = anm_wrapper |
105 self.main = [] | 160 self.main = [] |
106 self.subs = {} | 161 self.ecl = ecl |
107 self.objects_by_texture = {} | 162 self.objects_by_texture = {} |
108 self.enemies = [] | 163 self.enemies = [] |
109 | 164 |
110 # Populate main | 165 # Populate main |
111 for frame, sub, instr_type, args in ecl.main: | 166 for frame, sub, instr_type, args in ecl.main: |
113 self.main.append((frame, [(sub, instr_type, args)])) | 168 self.main.append((frame, [(sub, instr_type, args)])) |
114 elif self.main[-1][0] == frame: | 169 elif self.main[-1][0] == frame: |
115 self.main[-1][1].append((sub, instr_type, args)) | 170 self.main[-1][1].append((sub, instr_type, args)) |
116 | 171 |
117 | 172 |
118 # Populate subs | |
119 for i, sub in enumerate(ecl.subs): | |
120 for frame, instr_type, rank_mask, param_mask, args in sub: | |
121 if i not in self.subs: | |
122 self.subs[i] = [] | |
123 if not self.subs[i] or self.subs[i][-1][0] < frame: | |
124 self.subs[i].append((frame, [(instr_type, rank_mask, param_mask, args)])) | |
125 elif self.subs[i][-1][0] == frame: | |
126 self.subs[i][-1][1].append((instr_type, rank_mask, param_mask, args)) | |
127 | |
128 | |
129 def update(self, frame): | 173 def update(self, frame): |
130 if self.main and self.main[0][0] == frame: | 174 if self.main and self.main[0][0] == frame: |
131 for sub, instr_type, args in self.main.pop(0)[1]: | 175 for sub, instr_type, args in self.main.pop(0)[1]: |
132 if instr_type in (0, 2, 4, 6): # Normal/mirrored enemy | 176 if instr_type in (0, 2, 4, 6): # Normal/mirrored enemy |
133 x, y, z, life, unknown1, unknown2, unknown3 = args | 177 x, y, z, life, unknown1, unknown2, unknown3 = args |
134 self.enemies.append(Enemy((x, y), life, instr_type, self.subs[sub], self.anm_wrapper)) | 178 ecl_runner = ECLRunner(self.ecl, sub) |
179 enemy = Enemy((x, y), life, instr_type, ecl_runner, self.anm_wrapper) | |
180 | |
181 def _enemy_deleter(unknown): #TOOD: unknown | |
182 print('youhou!') | |
183 self.enemies.remove(enemy) | |
184 | |
185 ecl_runner.implementation[1] = ('I', _enemy_deleter) | |
186 | |
187 self.enemies.append(enemy) | |
135 | 188 |
136 # Update enemies | 189 # Update enemies |
137 for enemy in tuple(self.enemies): | 190 for enemy in tuple(self.enemies): |
138 if not enemy.update(frame): | 191 if not enemy.update(frame): |
139 self.enemies.remove(enemy) | 192 self.enemies.remove(enemy) |
141 | 194 |
142 # Add enemies to vertices/uvs | 195 # Add enemies to vertices/uvs |
143 self.objects_by_texture = {} | 196 self.objects_by_texture = {} |
144 for enemy in self.enemies: | 197 for enemy in self.enemies: |
145 ox, oy = enemy.x, enemy.y | 198 ox, oy = enemy.x, enemy.y |
146 if enemy.sprite: | 199 if enemy.is_visible(384, 448): #TODO |
147 key = enemy.anm.first_name, enemy.anm.secondary_name | 200 key = enemy.anm.first_name, enemy.anm.secondary_name |
148 if not key in self.objects_by_texture: | 201 if not key in self.objects_by_texture: |
149 self.objects_by_texture[key] = (0, [], []) | 202 self.objects_by_texture[key] = (0, [], []) |
150 vertices = tuple((x + ox, y + oy, z) for x, y, z in enemy.sprite._vertices) | 203 vertices = tuple((x + ox, y + oy, z) for x, y, z in enemy.sprite._vertices) |
151 self.objects_by_texture[key][2].extend(enemy.sprite._uvs) | 204 self.objects_by_texture[key][2].extend(enemy.sprite._uvs) |