Mercurial > touhou
diff pytouhou/game/enemymanager.py @ 23:444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Fri, 12 Aug 2011 19:13:43 +0200 |
parents | fa87db09fc3a |
children | afa91be769ae |
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--- a/pytouhou/game/enemymanager.py +++ b/pytouhou/game/enemymanager.py @@ -3,21 +3,23 @@ from io import BytesIO import os from struct import unpack, pack from pytouhou.utils.interpolator import Interpolator +from pytouhou.game.eclrunner import ECLRunner from pytouhou.game.sprite import Sprite from math import cos, sin, atan2 class Enemy(object): - def __init__(self, pos, life, _type, script, anm_wrapper): + def __init__(self, pos, life, _type, ecl_runner, anm_wrapper): self.anm_wrapper = anm_wrapper self.anm = None - self.script = list(script) + self.ecl_runner = ecl_runner self.x, self.y = pos self.life = life self.type = _type self.frame = 0 self.sprite = None + self.death_sprite = None self.movement_dependant_sprites = None self.direction = None self.interpolator = None #TODO @@ -26,40 +28,93 @@ class Enemy(object): self.rotation_speed = 0. self.acceleration = 0. + self.hitbox = (0, 0) + + self.ecl_runner.implementation.update({97: ('I', self.set_sprite), + 98: ('HHHHHH', self.set_multiple_sprites), + 45: ('ff', self.set_angle_speed), + 43: ('fff', self.set_pos), + 46: ('f', self.set_rotation_speed), + 47: ('f', self.set_speed), + 48: ('f', self.set_acceleration), + 51: ('If', self.target_player), + 57: ('Ifff', self.move_to), + 100: ('I', self.set_death_sprite), + 103: ('fff', self.set_hitbox)}) #TODO + + + def set_death_sprite(self, sprite_index): + self.death_sprite = sprite_index % 256 #TODO + + + def set_hitbox(self, width, height, depth): + self.hitbox = (width, height) + + + def set_sprite(self, sprite_index): + self.anm, self.sprite = self.anm_wrapper.get_sprite(sprite_index) + + + def set_multiple_sprites(self, default, end_left, end_right, left, right, unknown): + self.movement_dependant_sprites = end_left, end_right, left, right, unknown + self.anm, self.sprite = self.anm_wrapper.get_sprite(default) + + + def set_angle_speed(self, angle, speed): + self.angle, self.speed = angle, speed + + + def set_pos(self, x, y, z): + self.x, self.y = x, y + self.interpolator = Interpolator((x, y)) + self.interpolator.set_interpolation_start(self.frame, (x, y)) + + + def set_rotation_speed(self, speed): + self.rotation_speed = speed + + + def set_speed(self, speed): + self.speed = speed + + + def set_acceleration(self, acceleration): + self.acceleration = acceleration + + + def target_player(self, unknown, speed): + self.speed = speed #TODO: unknown + player_x, player_y = 192., 400.#TODO + self.angle = atan2(player_y - self.y, player_x - self.x) + + + def move_to(self, duration, x, y, z): + self.interpolator.set_interpolation_end(self.frame + duration, (x, y)) + + + def is_visible(self, screen_width, screen_height): + if not self.sprite: + return False + if min(x for x, y, z in self.sprite._vertices) >= screen_width - self.x: + return False + if max(x for x, y, z in self.sprite._vertices) <= -self.x: + return False + if min(y for x, y, z in self.sprite._vertices) >= screen_height - self.y: + return False + if max(y for x, y, z in self.sprite._vertices) <= -self.y: + return False + return True + def update(self, frame): - if not self.script: - return True - if self.script[0][0] == self.frame: - for instr_type, rank_mask, param_mask, args in self.script.pop(0)[1]: - if instr_type == 1: # delete - return False - elif instr_type == 97: # set_enemy_sprite - script_index, = unpack('<I', args) - self.anm, self.sprite = self.anm_wrapper.get_sprite(script_index) - elif instr_type == 98: #TODO - default, end_left, end_right, left, right, unknown = unpack('<HHHHHH', args) - self.movement_dependant_sprites = end_left, end_right, left, right, unknown - self.anm, self.sprite = self.anm_wrapper.get_sprite(default) - elif instr_type == 43: # set_pos - self.x, self.y, z = unpack('<fff', args) - self.interpolator = Interpolator((self.x, self.y)) #TODO: better interpolation - self.interpolator.set_interpolation_start(self.frame, (self.x, self.y)) - elif instr_type == 45: # set_angle_speed - self.angle, self.speed = unpack('<ff', args) - elif instr_type == 46: # set_angle - self.rotation_speed, = unpack('<f', args) - elif instr_type == 47: # set_speed - self.speed, = unpack('<f', args) - elif instr_type == 48: # set_acceleration - self.acceleration, = unpack('<f', args) - elif instr_type == 51: # move_towards_player #TODO: main - unknown, self.speed = unpack('<If', args) #TODO: unknown - player_x, player_y = 192., 400.#TODO - self.angle = atan2(player_y - self.y, player_x - self.x) - elif instr_type == 57: - duration, x, y, z = unpack('<Ifff', args) - self.interpolator.set_interpolation_end(self.frame + duration, (x, y)) + #TODO + #if not self.script: + # return True + #if self.script[0][0] == self.frame: + # for instr_type, rank_mask, param_mask, args in self.script.pop(0)[1]: + # if instr_type == 1: # delete + # return False + self.ecl_runner.update() x, y = self.x, self.y if self.interpolator: @@ -103,7 +158,7 @@ class EnemyManager(object): self.stage = stage self.anm_wrapper = anm_wrapper self.main = [] - self.subs = {} + self.ecl = ecl self.objects_by_texture = {} self.enemies = [] @@ -115,23 +170,21 @@ class EnemyManager(object): self.main[-1][1].append((sub, instr_type, args)) - # Populate subs - for i, sub in enumerate(ecl.subs): - for frame, instr_type, rank_mask, param_mask, args in sub: - if i not in self.subs: - self.subs[i] = [] - if not self.subs[i] or self.subs[i][-1][0] < frame: - self.subs[i].append((frame, [(instr_type, rank_mask, param_mask, args)])) - elif self.subs[i][-1][0] == frame: - self.subs[i][-1][1].append((instr_type, rank_mask, param_mask, args)) - - def update(self, frame): if self.main and self.main[0][0] == frame: for sub, instr_type, args in self.main.pop(0)[1]: if instr_type in (0, 2, 4, 6): # Normal/mirrored enemy x, y, z, life, unknown1, unknown2, unknown3 = args - self.enemies.append(Enemy((x, y), life, instr_type, self.subs[sub], self.anm_wrapper)) + ecl_runner = ECLRunner(self.ecl, sub) + enemy = Enemy((x, y), life, instr_type, ecl_runner, self.anm_wrapper) + + def _enemy_deleter(unknown): #TOOD: unknown + print('youhou!') + self.enemies.remove(enemy) + + ecl_runner.implementation[1] = ('I', _enemy_deleter) + + self.enemies.append(enemy) # Update enemies for enemy in tuple(self.enemies): @@ -143,7 +196,7 @@ class EnemyManager(object): self.objects_by_texture = {} for enemy in self.enemies: ox, oy = enemy.x, enemy.y - if enemy.sprite: + if enemy.is_visible(384, 448): #TODO key = enemy.anm.first_name, enemy.anm.secondary_name if not key in self.objects_by_texture: self.objects_by_texture[key] = (0, [], [])