Mercurial > touhou
comparison pytouhou/ui/opengl/background.pyx @ 586:4b0593da29d5
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 08 Oct 2014 16:34:24 +0200 |
parents | e0166cda75d5 |
children | 974decb8df4f |
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585:e0166cda75d5 | 586:4b0593da29d5 |
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107 | 107 |
108 if use_debug_group: | 108 if use_debug_group: |
109 glPopDebugGroup() | 109 glPopDebugGroup() |
110 | 110 |
111 | 111 |
112 cdef void load(self, background, Renderer renderer): | 112 cdef void load(self, background, GLuint[MAX_TEXTURES] textures): |
113 cdef float ox, oy, oz, ox2, oy2, oz2 | 113 cdef float ox, oy, oz, ox2, oy2, oz2 |
114 cdef GLsizei nb_vertices = 0, nb_indices = 0 | 114 cdef GLsizei nb_vertices = 0, nb_indices = 0 |
115 | 115 |
116 vertex_buffer = <Vertex*> malloc(65536 * sizeof(Vertex)) | 116 vertex_buffer = <Vertex*> malloc(65536 * sizeof(Vertex)) |
117 indices = <GLushort*> malloc(65536 * sizeof(GLushort)) | 117 indices = <GLushort*> malloc(65536 * sizeof(GLushort)) |
151 | 151 |
152 # We only need to keep the rendered vertices and indices in memory, | 152 # We only need to keep the rendered vertices and indices in memory, |
153 # either in RAM or in VRAM, they will never change until we implement | 153 # either in RAM or in VRAM, they will never change until we implement |
154 # background animation. | 154 # background animation. |
155 | 155 |
156 self.texture = renderer.textures[key >> 1] | 156 self.texture = textures[key >> 1] |
157 self.nb_indices = nb_indices | 157 self.nb_indices = nb_indices |
158 | 158 |
159 if is_legacy: | 159 if is_legacy: |
160 self.vertex_buffer = <Vertex*> realloc(vertex_buffer, nb_vertices * sizeof(Vertex)) | 160 self.vertex_buffer = <Vertex*> realloc(vertex_buffer, nb_vertices * sizeof(Vertex)) |
161 self.indices = <GLushort*> realloc(indices, nb_indices * sizeof(GLushort)) | 161 self.indices = <GLushort*> realloc(indices, nb_indices * sizeof(GLushort)) |