Mercurial > touhou
comparison pytouhou/ui/opengl/backend.pxd @ 587:6c9d8a3d853f
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 08 Oct 2014 18:34:27 +0200 |
parents | e0166cda75d5 |
children | e15672733c93 |
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586:4b0593da29d5 | 587:6c9d8a3d853f |
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5 cdef int minor | 5 cdef int minor |
6 cdef int double_buffer | 6 cdef int double_buffer |
7 cdef bint is_legacy | 7 cdef bint is_legacy |
8 cdef bint use_debug_group | 8 cdef bint use_debug_group |
9 cdef bint use_vao | 9 cdef bint use_vao |
10 cdef bint use_framebuffer_blit | |
10 cdef bint use_primitive_restart | 11 cdef bint use_primitive_restart |
11 cdef str shader_header | 12 cdef str shader_header |