Mercurial > touhou
comparison pytouhou/ui/opengl/shader.pxd @ 523:6e3b3d5d4691
Make matrix a struct.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 17:53:29 +0100 |
parents | 5e3e0b09a531 |
children | 538b52aafbca |
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522:e8496e5ba056 | 523:6e3b3d5d4691 |
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10 cdef void link(self) except * | 10 cdef void link(self) except * |
11 cdef GLint get_uniform_location(self, name) except -1 | 11 cdef GLint get_uniform_location(self, name) except -1 |
12 cdef void bind(self) nogil | 12 cdef void bind(self) nogil |
13 cdef void uniform_1(self, name, GLfloat val) except * | 13 cdef void uniform_1(self, name, GLfloat val) except * |
14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * | 14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * |
15 cdef void uniform_matrix(self, name, Matrix mat) except * | 15 cdef void uniform_matrix(self, name, Matrix *mat) except * |