comparison pytouhou/game/bullet.pxd @ 492:887de1309491

Add friendly fire in netplay.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 21 Sep 2013 20:26:39 +0200
parents 8038f1957b71
children 3c2f96f1d715
comparison
equal deleted inserted replaced
491:2276229282fd 492:887de1309491
10 10
11 cdef class Bullet(Element): 11 cdef class Bullet(Element):
12 cdef public State state 12 cdef public State state
13 cdef public unsigned long flags, frame, sprite_idx_offset, damage 13 cdef public unsigned long flags, frame, sprite_idx_offset, damage
14 cdef public double dx, dy, angle, speed 14 cdef public double dx, dy, angle, speed
15 cdef public bint player_bullet, was_visible, grazed 15 cdef public bint was_visible, grazed
16 cdef public Element target 16 cdef public Element target
17 cdef public BulletType _bullet_type 17 cdef public BulletType _bullet_type
18 cdef public list attributes 18 cdef public list attributes
19 19
20 cdef double hitbox[2] 20 cdef double hitbox[2]
21 cdef Interpolator speed_interpolator 21 cdef Interpolator speed_interpolator
22 cdef Game _game 22 cdef Game _game
23 cdef long player
23 24
24 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) except? False 25 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) except? False
25 cpdef set_anim(self, sprite_idx_offset=*) 26 cpdef set_anim(self, sprite_idx_offset=*)
26 cdef void launch(self) except * 27 cdef void launch(self) except *
27 cdef void collide(self) except * 28 cdef void collide(self) except *