Mercurial > touhou
view pytouhou/game/bullet.pxd @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 05 Sep 2022 17:53:36 +0200 |
parents | a6af3ff86612 |
children |
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from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.game.bullettype cimport BulletType from pytouhou.utils.interpolator cimport Interpolator cdef enum State: LAUNCHING, LAUNCHED, CANCELLED cdef class Bullet(Element): cdef public State state cdef public unsigned long flags, frame, sprite_idx_offset, damage cdef public double dx, dy, angle, speed cdef public bint was_visible, grazed cdef public Element target cdef public BulletType _bullet_type cdef public list attributes cdef double hitbox[2] cdef Interpolator speed_interpolator cdef Game _game cdef long player cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) nogil cpdef set_anim(self, sprite_idx_offset=*) cdef bint launch(self) except True cdef bint collide(self) except True cdef bint cancel(self) except True cdef bint update(self) except True