view pytouhou/game/bullet.pxd @ 772:7492d384d122 default tip

Rust: Add a Glide renderer (2D only for now) This is an experiment for a Rust renderer, iterating over the Python data using pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support NPOT textures, text rendering, the background, or even msg faces, some of that may come in a future changeset.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 05 Sep 2022 17:53:36 +0200
parents a6af3ff86612
children
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from pytouhou.game.element cimport Element
from pytouhou.game.game cimport Game
from pytouhou.game.bullettype cimport BulletType
from pytouhou.utils.interpolator cimport Interpolator


cdef enum State:
    LAUNCHING, LAUNCHED, CANCELLED


cdef class Bullet(Element):
    cdef public State state
    cdef public unsigned long flags, frame, sprite_idx_offset, damage
    cdef public double dx, dy, angle, speed
    cdef public bint was_visible, grazed
    cdef public Element target
    cdef public BulletType _bullet_type
    cdef public list attributes

    cdef double hitbox[2]
    cdef Interpolator speed_interpolator
    cdef Game _game
    cdef long player

    cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height) nogil
    cpdef set_anim(self, sprite_idx_offset=*)
    cdef bint launch(self) except True
    cdef bint collide(self) except True
    cdef bint cancel(self) except True
    cdef bint update(self) except True