Mercurial > touhou
comparison pytouhou/game/enemymanager.py @ 18:ca26a84916cb
Add preliminary ECL viewer/interpreter.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 09 Aug 2011 11:40:48 +0200 |
parents | |
children | 6ebf9539c077 |
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17:d940d004b840 | 18:ca26a84916cb |
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1 from itertools import chain | |
2 from io import BytesIO | |
3 import os | |
4 from struct import unpack, pack | |
5 from pytouhou.game.sprite import Sprite | |
6 from math import cos, sin | |
7 | |
8 | |
9 class Enemy(object): | |
10 def __init__(self, pos, life, _type, script, anms): | |
11 self.anms = tuple(anms) | |
12 self.anm = None | |
13 self.script = list(script) | |
14 self.x, self.y = pos | |
15 self.life = life | |
16 self.type = _type | |
17 self.frame = 0 | |
18 self.sprite = None | |
19 | |
20 self.angle = 0. | |
21 self.speed = 0. | |
22 self.rotation_speed = 0. | |
23 self.acceleration = 0. | |
24 | |
25 | |
26 def update(self, frame): | |
27 if not self.script: | |
28 return True | |
29 if self.script[0][0] == self.frame: | |
30 for instr_type, rank_mask, param_mask, args in self.script.pop(0)[1]: | |
31 if instr_type == 1: # delete | |
32 return False | |
33 elif instr_type == 97: # set_enemy_sprite | |
34 script_index, = unpack('<I', args) | |
35 if script_index in self.anms[0].scripts: | |
36 self.sprite = Sprite(self.anms[0], script_index) | |
37 self.anm = self.anms[0] | |
38 else: | |
39 self.sprite = Sprite(self.anms[1], script_index) | |
40 self.anm = self.anms[1] | |
41 elif instr_type == 45: # set_angle_speed | |
42 self.angle, self.speed = unpack('<ff', args) | |
43 elif instr_type == 46: # set_angle | |
44 self.rotation_speed, = unpack('<f', args) | |
45 elif instr_type == 47: # set_speed | |
46 self.speed, = unpack('<f', args) | |
47 elif instr_type == 48: # set_acceleration | |
48 self.acceleration, = unpack('<f', args) | |
49 if self.sprite: | |
50 self.sprite.update() | |
51 | |
52 self.speed += self.acceleration #TODO: units? Execution order? | |
53 self.angle += self.rotation_speed #TODO: units? Execution order? | |
54 | |
55 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed | |
56 if self.type == 2: | |
57 self.x -= dx | |
58 else: | |
59 self.x += dx | |
60 self.y += dy | |
61 | |
62 self.frame += 1 | |
63 return True | |
64 | |
65 | |
66 | |
67 class EnemyManager(object): | |
68 def __init__(self, stage, anims, ecl): | |
69 self.stage = stage | |
70 self.anims = tuple(anims) | |
71 self.main = [] | |
72 self.subs = {} | |
73 self.objects_by_texture = {} | |
74 self.enemies = [] | |
75 | |
76 # Populate main | |
77 for frame, sub, instr_type, args in ecl.main: | |
78 if not self.main or self.main[-1][0] < frame: | |
79 self.main.append((frame, [(sub, instr_type, args)])) | |
80 elif self.main[-1][0] == frame: | |
81 self.main[-1][1].append((sub, instr_type, args)) | |
82 | |
83 | |
84 # Populate subs | |
85 for i, sub in enumerate(ecl.subs): | |
86 for frame, instr_type, rank_mask, param_mask, args in sub: | |
87 if i not in self.subs: | |
88 self.subs[i] = [] | |
89 if not self.subs[i] or self.subs[i][-1][0] < frame: | |
90 self.subs[i].append((frame, [(instr_type, rank_mask, param_mask, args)])) | |
91 elif self.subs[i][-1][0] == frame: | |
92 self.subs[i][-1][1].append((instr_type, rank_mask, param_mask, args)) | |
93 | |
94 | |
95 def update(self, frame): | |
96 if self.main and self.main[0][0] == frame: | |
97 for sub, instr_type, args in self.main.pop(0)[1]: | |
98 if instr_type in (0, 2): # Normal/mirrored enemy | |
99 x, y, z, life, unknown1, unknown2, unknown3 = args | |
100 self.enemies.append(Enemy((x, y), life, instr_type, self.subs[sub], self.anims)) | |
101 | |
102 # Update enemies | |
103 for enemy in tuple(self.enemies): | |
104 if not enemy.update(frame): | |
105 self.enemies.remove(enemy) | |
106 continue | |
107 | |
108 # Add enemies to vertices/uvs | |
109 self.objects_by_texture = {} | |
110 for enemy in self.enemies: | |
111 ox, oy = enemy.x, enemy.y | |
112 if enemy.sprite: | |
113 key = enemy.anm.first_name, enemy.anm.secondary_name | |
114 if not key in self.objects_by_texture: | |
115 self.objects_by_texture[key] = (0, [], []) | |
116 vertices = tuple((x + ox, y + oy, z) for x, y, z in enemy.sprite._vertices) | |
117 self.objects_by_texture[key][2].extend(enemy.sprite._uvs) | |
118 self.objects_by_texture[key][1].extend(vertices) | |
119 for key, (nb_vertices, vertices, uvs) in self.objects_by_texture.items(): | |
120 nb_vertices = len(vertices) | |
121 vertices = pack('f' * (3 * nb_vertices), *chain(*vertices)) | |
122 uvs = pack('f' * (2 * nb_vertices), *chain(*uvs)) | |
123 self.objects_by_texture[key] = (nb_vertices, vertices, uvs) | |
124 |