annotate pytouhou/game/enemymanager.py @ 18:ca26a84916cb

Add preliminary ECL viewer/interpreter.
author Thibaut Girka <thib@sitedethib.com>
date Tue, 09 Aug 2011 11:40:48 +0200
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children 6ebf9539c077
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18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
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1 from itertools import chain
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2 from io import BytesIO
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3 import os
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4 from struct import unpack, pack
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5 from pytouhou.game.sprite import Sprite
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6 from math import cos, sin
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7
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8
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9 class Enemy(object):
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10 def __init__(self, pos, life, _type, script, anms):
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11 self.anms = tuple(anms)
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12 self.anm = None
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13 self.script = list(script)
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14 self.x, self.y = pos
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15 self.life = life
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16 self.type = _type
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17 self.frame = 0
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18 self.sprite = None
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19
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20 self.angle = 0.
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21 self.speed = 0.
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22 self.rotation_speed = 0.
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23 self.acceleration = 0.
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24
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25
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26 def update(self, frame):
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27 if not self.script:
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28 return True
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29 if self.script[0][0] == self.frame:
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30 for instr_type, rank_mask, param_mask, args in self.script.pop(0)[1]:
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31 if instr_type == 1: # delete
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32 return False
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33 elif instr_type == 97: # set_enemy_sprite
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34 script_index, = unpack('<I', args)
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35 if script_index in self.anms[0].scripts:
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36 self.sprite = Sprite(self.anms[0], script_index)
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37 self.anm = self.anms[0]
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38 else:
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39 self.sprite = Sprite(self.anms[1], script_index)
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40 self.anm = self.anms[1]
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41 elif instr_type == 45: # set_angle_speed
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42 self.angle, self.speed = unpack('<ff', args)
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43 elif instr_type == 46: # set_angle
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44 self.rotation_speed, = unpack('<f', args)
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45 elif instr_type == 47: # set_speed
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46 self.speed, = unpack('<f', args)
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47 elif instr_type == 48: # set_acceleration
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48 self.acceleration, = unpack('<f', args)
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49 if self.sprite:
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50 self.sprite.update()
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51
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52 self.speed += self.acceleration #TODO: units? Execution order?
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53 self.angle += self.rotation_speed #TODO: units? Execution order?
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54
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55 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
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56 if self.type == 2:
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57 self.x -= dx
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58 else:
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59 self.x += dx
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60 self.y += dy
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61
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62 self.frame += 1
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63 return True
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64
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65
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66
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67 class EnemyManager(object):
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68 def __init__(self, stage, anims, ecl):
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69 self.stage = stage
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70 self.anims = tuple(anims)
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71 self.main = []
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72 self.subs = {}
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73 self.objects_by_texture = {}
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74 self.enemies = []
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75
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76 # Populate main
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77 for frame, sub, instr_type, args in ecl.main:
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78 if not self.main or self.main[-1][0] < frame:
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79 self.main.append((frame, [(sub, instr_type, args)]))
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80 elif self.main[-1][0] == frame:
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81 self.main[-1][1].append((sub, instr_type, args))
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82
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83
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84 # Populate subs
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85 for i, sub in enumerate(ecl.subs):
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86 for frame, instr_type, rank_mask, param_mask, args in sub:
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87 if i not in self.subs:
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88 self.subs[i] = []
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89 if not self.subs[i] or self.subs[i][-1][0] < frame:
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90 self.subs[i].append((frame, [(instr_type, rank_mask, param_mask, args)]))
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91 elif self.subs[i][-1][0] == frame:
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92 self.subs[i][-1][1].append((instr_type, rank_mask, param_mask, args))
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93
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94
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95 def update(self, frame):
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96 if self.main and self.main[0][0] == frame:
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97 for sub, instr_type, args in self.main.pop(0)[1]:
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98 if instr_type in (0, 2): # Normal/mirrored enemy
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99 x, y, z, life, unknown1, unknown2, unknown3 = args
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100 self.enemies.append(Enemy((x, y), life, instr_type, self.subs[sub], self.anims))
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101
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102 # Update enemies
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103 for enemy in tuple(self.enemies):
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104 if not enemy.update(frame):
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105 self.enemies.remove(enemy)
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106 continue
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107
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108 # Add enemies to vertices/uvs
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109 self.objects_by_texture = {}
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110 for enemy in self.enemies:
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111 ox, oy = enemy.x, enemy.y
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112 if enemy.sprite:
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113 key = enemy.anm.first_name, enemy.anm.secondary_name
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114 if not key in self.objects_by_texture:
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115 self.objects_by_texture[key] = (0, [], [])
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116 vertices = tuple((x + ox, y + oy, z) for x, y, z in enemy.sprite._vertices)
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117 self.objects_by_texture[key][2].extend(enemy.sprite._uvs)
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118 self.objects_by_texture[key][1].extend(vertices)
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119 for key, (nb_vertices, vertices, uvs) in self.objects_by_texture.items():
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120 nb_vertices = len(vertices)
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121 vertices = pack('f' * (3 * nb_vertices), *chain(*vertices))
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122 uvs = pack('f' * (2 * nb_vertices), *chain(*uvs))
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123 self.objects_by_texture[key] = (nb_vertices, vertices, uvs)
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124