comparison pytouhou/games/sample/enemies.py @ 599:d471b07ce4fd

Add a sample Python ECL.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 25 Oct 2014 18:52:21 +0200
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1 # -*- encoding: utf-8 -*-
2 ##
3 ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
4 ##
5 ## This program is free software; you can redistribute it and/or modify
6 ## it under the terms of the GNU General Public License as published
7 ## by the Free Software Foundation; version 3 only.
8 ##
9 ## This program is distributed in the hope that it will be useful,
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ## GNU General Public License for more details.
13 ##
14
15 from math import radians
16 from pytouhou.vm import spawn_enemy
17 from pytouhou.game import NextStage
18
19
20 def disk(enemy, game):
21 if enemy.frame == 0:
22 enemy.set_anim(0)
23
24 enemy.set_hitbox(32, 32)
25
26 enemy.death_anim = 1
27
28 enemy.update_mode = 0
29 enemy.angle, enemy.speed = radians(90), 1.5
30
31 elif enemy.frame == 10000:
32 enemy.removed = True
33
34
35 def boss(enemy, game):
36 if enemy.frame == 0:
37 enemy.set_anim(3)
38 enemy.set_hitbox(8, 32)
39 enemy.death_flags = 1
40 enemy.set_boss(True)
41
42 enemy.timeout = 20 * 60
43 enemy.timeout_callback.enable(some_spellcard, (enemy, game))
44
45 enemy.low_life_trigger = 0x40
46 enemy.low_life_callback.enable(some_spellcard, (enemy, game))
47
48 elif enemy.frame == 10000:
49 enemy.removed = True
50
51 if enemy.frame % 10 == 0:
52 enemy.set_bullet_attributes(67, 0, 0, 3 if game.spellcard is not None else 1, 1, 6., 6., 0., radians(3), 0)
53
54
55 def some_spellcard(enemy, game):
56 enemy.life = 0x40
57 enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
58 game.change_bullets_into_star_items()
59 game.spellcard = (42, 'Some Spellcard', 0)
60 game.enable_spellcard_effect()
61
62 enemy.timeout = 10 * 60
63 enemy.timeout_callback.enable(on_boss_death, (enemy, game))
64 enemy.death_callback.enable(on_boss_death, (enemy, game))
65 enemy.low_life_callback.disable()
66
67
68 def on_boss_death(enemy, game):
69 enemy.timeout_callback.disable()
70 enemy.death_callback.disable()
71 game.disable_spellcard_effect()
72 enemy.removed = True
73
74 raise NextStage
75
76
77 def stage1(game):
78 if game.frame == 0x10:
79 spawn_enemy(game, disk, x=50., y=-32., life=20, score=300)
80 elif game.frame == 0x20:
81 spawn_enemy(game, disk, x=60., y=-32., life=20, score=300)
82 elif game.frame == 0x30:
83 spawn_enemy(game, disk, x=70., y=-32., life=20, score=300)
84 elif game.frame == 0x40:
85 spawn_enemy(game, disk, x=80., y=-32., life=20, score=300)
86 elif game.frame == 0x50:
87 spawn_enemy(game, disk, x=90., y=-32., life=20, score=300)
88 elif game.frame == 0x60:
89 spawn_enemy(game, disk, x=100., y=-32., life=20, score=300)
90 elif game.frame == 0x100:
91 spawn_enemy(game, boss, x=192., y=64., life=1000, item=-2, score=10000)