Sat, 25 Oct 2014 18:52:21 +0200 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
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Sat, 25 Oct 2014 18:52:17 +0200 |
Emmanuel Gil Peyrot |
Add a sample game.
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Sat, 25 Oct 2014 18:52:16 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
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Sat, 25 Oct 2014 18:49:41 +0200 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
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Sun, 19 Oct 2014 17:22:26 +0200 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
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Sat, 18 Oct 2014 18:04:43 +0200 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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Thu, 16 Oct 2014 21:40:54 +0200 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
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Wed, 23 Apr 2014 19:19:32 +0200 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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Wed, 15 Oct 2014 13:17:07 +0200 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
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Tue, 30 Sep 2014 17:14:24 +0200 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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Wed, 08 Oct 2014 19:20:15 +0200 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
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Wed, 08 Oct 2014 18:34:27 +0200 |
Emmanuel Gil Peyrot |
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
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Wed, 08 Oct 2014 16:34:24 +0200 |
Emmanuel Gil Peyrot |
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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Wed, 08 Oct 2014 14:28:37 +0200 |
Emmanuel Gil Peyrot |
Use primitive-restart to lower the size of our ibo, if supported.
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Wed, 08 Oct 2014 13:21:03 +0200 |
Emmanuel Gil Peyrot |
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
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Sun, 05 Oct 2014 20:38:06 +0200 |
Emmanuel Gil Peyrot |
Use libepoxy to discover the actual GL version we are using, and available extensions.
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Sun, 05 Oct 2014 17:46:51 +0200 |
Emmanuel Gil Peyrot |
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
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Sun, 07 Sep 2014 13:26:41 +0200 |
Emmanuel Gil Peyrot |
Fix a compilation issue on Cython 0.20.
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Thu, 04 Sep 2014 21:07:45 +0200 |
Emmanuel Gil Peyrot |
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
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Sun, 17 Aug 2014 16:16:58 +0200 |
Emmanuel Gil Peyrot |
Add grouping for OpenGL calls, making traces much more readable.
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Mon, 04 Aug 2014 18:18:55 +0200 |
Emmanuel Gil Peyrot |
Make Runner.update callable from Python code.
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Wed, 06 Aug 2014 10:50:19 +0200 |
Emmanuel Gil Peyrot |
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
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Tue, 12 Aug 2014 15:07:54 +0200 |
Emmanuel Gil Peyrot |
Allow setup.py to be called without arguments.
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Sat, 26 Jul 2014 14:46:03 +0200 |
Emmanuel Gil Peyrot |
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
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Sat, 26 Jul 2014 13:07:26 +0200 |
Emmanuel Gil Peyrot |
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
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Sat, 26 Jul 2014 01:04:24 +0200 |
Emmanuel Gil Peyrot |
Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
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Wed, 09 Jul 2014 23:44:53 +0200 |
Emmanuel Gil Peyrot |
Include the Glade file in the main package on install.
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Thu, 10 Jul 2014 14:35:02 +0200 |
Emmanuel Gil Peyrot |
Give point items a score even when collected bellow the Point of Collection.
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Thu, 10 Jul 2014 13:53:46 +0200 |
Emmanuel Gil Peyrot |
Don’t traceback when GTK+ isn’t available.
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Wed, 09 Jul 2014 16:46:55 +0200 |
Emmanuel Gil Peyrot |
Don’t render spellcard background when --no-background is passed.
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Tue, 01 Jul 2014 23:18:15 +0200 |
Emmanuel Gil Peyrot |
Add a GTK+ main menu, mimicking the original EoSD one.
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Tue, 01 Jul 2014 23:17:40 +0200 |
Emmanuel Gil Peyrot |
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
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Mon, 30 Jun 2014 20:37:52 +0200 |
Emmanuel Gil Peyrot |
Move all logging logic to the root logger, we don’t need specific handlers anymore.
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Wed, 18 Jun 2014 22:39:11 +0200 |
Emmanuel Gil Peyrot |
Move CLI options to their own module.
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Thu, 12 Jun 2014 18:41:01 +0200 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
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Thu, 12 Jun 2014 18:40:21 +0200 |
Emmanuel Gil Peyrot |
Fix Windows build, the shaders package was skipped.
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Thu, 05 Jun 2014 18:48:24 +0200 |
Emmanuel Gil Peyrot |
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
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Thu, 05 Jun 2014 18:47:31 +0200 |
Emmanuel Gil Peyrot |
Use logging for errors in the pytouhou script.
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Fri, 30 May 2014 16:51:38 +0200 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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Thu, 12 Dec 2013 13:47:17 +0100 |
Emmanuel Gil Peyrot |
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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Sat, 19 Apr 2014 19:05:06 +0200 |
Emmanuel Gil Peyrot |
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.
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Fri, 30 May 2014 04:06:09 +0200 |
Emmanuel Gil Peyrot |
Make both double- and single-buffer available on the CLI, but default to SDL’s default.
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Thu, 29 May 2014 12:31:55 +0200 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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Tue, 27 May 2014 19:25:33 +0200 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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Tue, 27 May 2014 17:41:52 +0200 |
Emmanuel Gil Peyrot |
Don’t display spellcard backgrounds either with the SDL backend.
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Mon, 26 May 2014 00:20:26 +0200 |
Emmanuel Gil Peyrot |
Use the correct division factor for player bullets’ cancellation.
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Fri, 08 Nov 2013 18:48:30 +0100 |
Emmanuel Gil Peyrot |
Add a very simple sample interface.
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Wed, 21 May 2014 20:56:53 +0200 |
Emmanuel Gil Peyrot |
Make EoSDInterface separate from EoSD game.
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Fri, 08 Nov 2013 18:47:00 +0100 |
Emmanuel Gil Peyrot |
Always import runners from pytouhou.vm, to allow their replacement.
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Wed, 21 May 2014 20:52:42 +0200 |
Emmanuel Gil Peyrot |
Rename the eosd script into pytouhou, and remove the obsolete pcb one.
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Thu, 15 May 2014 20:14:54 +0200 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
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Thu, 15 May 2014 02:56:08 +0200 |
Emmanuel Gil Peyrot |
Implement text rendering for the SDL backend.
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Sat, 10 May 2014 23:40:13 +0200 |
Emmanuel Gil Peyrot |
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.
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Sun, 11 May 2014 13:16:19 +0200 |
Emmanuel Gil Peyrot |
Add a hack to prevent `setup.py clean` from compiling Cython files.
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Tue, 06 May 2014 20:04:10 +0200 |
Emmanuel Gil Peyrot |
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.
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Sat, 10 May 2014 22:20:22 +0200 |
Emmanuel Gil Peyrot |
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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