Mercurial > touhou
comparison pytouhou/game/sprite.py @ 17:d940d004b840
Make game.sprite.Sprite use its own frame counter.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 09 Aug 2011 11:40:13 +0200 |
parents | 07fba4e1da65 |
children | bf225780973f |
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16:66ce9bb440ac | 17:d940d004b840 |
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9 self.texcoords = (0, 0, 0, 0) # x, y, width, height | 9 self.texcoords = (0, 0, 0, 0) # x, y, width, height |
10 self.mirrored = False | 10 self.mirrored = False |
11 self.rescale = (1., 1.) | 11 self.rescale = (1., 1.) |
12 self.rotations_3d = (0., 0., 0.) | 12 self.rotations_3d = (0., 0., 0.) |
13 self.corner_relative_placement = False | 13 self.corner_relative_placement = False |
14 self.frame = 0 | |
14 self._uvs = [] | 15 self._uvs = [] |
15 self._vertices = [] | 16 self._vertices = [] |
16 | 17 |
17 | 18 |
18 def update_uvs_vertices(self, override_width=0, override_height=0): | 19 def update_uvs_vertices(self, override_width=0, override_height=0): |
64 | 65 |
65 self._uvs, self._vertices = uvs, vertices | 66 self._uvs, self._vertices = uvs, vertices |
66 | 67 |
67 | 68 |
68 | 69 |
69 def update(self, frame, override_width=0, override_height=0): | 70 def update(self, override_width=0, override_height=0): |
70 properties = {} | 71 properties = {} |
71 for time, instr_type, data in self.anm.scripts[self.script_index]: | 72 for time, instr_type, data in self.anm.scripts[self.script_index]: |
72 if time == frame: | 73 if time == self.frame: |
73 if instr_type == 15: #Return | 74 if instr_type == 15: #Return |
74 break | 75 break |
75 else: | 76 else: |
76 properties[instr_type] = data | 77 properties[instr_type] = data |
78 self.frame += 1 | |
79 | |
77 if properties: | 80 if properties: |
78 if 1 in properties: | 81 if 1 in properties: |
79 self.texcoords = self.anm.sprites[unpack('<I', properties[1])[0]] | 82 self.texcoords = self.anm.sprites[unpack('<I', properties[1])[0]] |
80 del properties[1] | 83 del properties[1] |
81 if 2 in properties: | 84 if 2 in properties: |