Mercurial > touhou
comparison eosd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
|---|---|
| date | Thu, 19 Dec 2013 21:55:26 +0100 |
| parents | a7dc55ad9380 |
| children | 346cbf266856 |
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| 531:a7dc55ad9380 | 532:dacdcca59b66 |
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