Mercurial > touhou
comparison pytouhou/game/sprite.pxd @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | 0b2a92a25245 |
children | 725bd24235a2 |
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531:a7dc55ad9380 | 532:dacdcca59b66 |
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9 cdef public bint corner_relative_placement | 9 cdef public bint corner_relative_placement |
10 cdef public Interpolator scale_interpolator, fade_interpolator | 10 cdef public Interpolator scale_interpolator, fade_interpolator |
11 cdef public Interpolator offset_interpolator, rotation_interpolator | 11 cdef public Interpolator offset_interpolator, rotation_interpolator |
12 cdef public Interpolator color_interpolator | 12 cdef public Interpolator color_interpolator |
13 cdef public ANM anm | 13 cdef public ANM anm |
14 cdef public object _rendering_data | 14 |
15 cdef void *_rendering_data | |
15 | 16 |
16 cdef float _dest_offset[3] | 17 cdef float _dest_offset[3] |
17 cdef double _texcoords[4] | 18 cdef double _texcoords[4] |
18 cdef double _texoffsets[2] | 19 cdef double _texoffsets[2] |
19 cdef double _rescale[2] | 20 cdef double _rescale[2] |