Mercurial > touhou
comparison pytouhou/ui/sdl/sprite.pyx @ 527:db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:19:08 +0100 |
parents | 43ecf0f98f4d |
children | dacdcca59b66 |
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526:0b2a92a25245 | 527:db28538cd399 |
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15 | 15 |
16 from libc.math cimport M_PI as pi | 16 from libc.math cimport M_PI as pi |
17 | 17 |
18 | 18 |
19 cpdef tuple get_sprite_rendering_data(Sprite sprite): | 19 cpdef tuple get_sprite_rendering_data(Sprite sprite): |
20 cdef double x, y, tx, ty, tw, th, sx, sy, rz, tox, toy | |
21 | |
22 if not sprite.changed: | 20 if not sprite.changed: |
23 return sprite._rendering_data | 21 return sprite._rendering_data |
24 | 22 |
25 x = 0 | 23 x = 0 |
26 y = 0 | 24 y = 0 |
27 | 25 |
28 tx, ty, tw, th = sprite.texcoords | 26 tx, ty, tw, th = sprite._texcoords[0], sprite._texcoords[1], sprite._texcoords[2], sprite._texcoords[3] |
29 sx, sy = sprite.rescale | 27 sx, sy = sprite._rescale[0], sprite._rescale[1] |
30 width = sprite.width_override or (tw * sx) | 28 width = sprite.width_override or (tw * sx) |
31 height = sprite.height_override or (th * sy) | 29 height = sprite.height_override or (th * sy) |
32 | 30 |
33 rz = sprite.rotations_3d[2] | 31 rz = sprite._rotations_3d[2] |
34 if sprite.automatic_orientation: | 32 if sprite.automatic_orientation: |
35 rz += pi/2. - sprite.angle | 33 rz += pi/2. - sprite.angle |
36 elif sprite.force_rotation: | 34 elif sprite.force_rotation: |
37 rz += sprite.angle | 35 rz += sprite.angle |
38 | 36 |
39 if sprite.allow_dest_offset: | 37 if sprite.allow_dest_offset: |
40 x += sprite.dest_offset[0] | 38 x += sprite._dest_offset[0] |
41 y += sprite.dest_offset[1] | 39 y += sprite._dest_offset[1] |
42 if not sprite.corner_relative_placement: # Reposition | 40 if not sprite.corner_relative_placement: # Reposition |
43 x -= width / 2 | 41 x -= width / 2 |
44 y -= height / 2 | 42 y -= height / 2 |
45 | 43 |
46 x_1 = sprite.anm.size_inv[0] | 44 x_1 = sprite.anm.size_inv[0] |
47 y_1 = sprite.anm.size_inv[1] | 45 y_1 = sprite.anm.size_inv[1] |
48 tox, toy = sprite.texoffsets | 46 tox, toy = sprite._texoffsets[0], sprite._texoffsets[1] |
49 uvs = (tx * x_1 + tox, | 47 uvs = (tx * x_1 + tox, |
50 (tx + tw) * x_1 + tox, | 48 (tx + tw) * x_1 + tox, |
51 ty * y_1 + toy, | 49 ty * y_1 + toy, |
52 (ty + th) * y_1 + toy) | 50 (ty + th) * y_1 + toy) |
53 | 51 |
52 r, g, b, a = sprite._color[0], sprite._color[1], sprite._color[2], sprite._color[3] | |
53 | |
54 key = sprite.blendfunc | 54 key = sprite.blendfunc |
55 r, g, b = sprite.color | 55 values = (x, y, width, height), uvs, (r, g, b, a), -rz * 180 / pi, sprite.mirrored |
56 values = (x, y, width, height), uvs, (r, g, b, sprite.alpha), -rz * 180 / pi, sprite.mirrored | |
57 sprite._rendering_data = key, values | 56 sprite._rendering_data = key, values |
58 sprite.changed = False | 57 sprite.changed = False |
59 | 58 |
60 return sprite._rendering_data | 59 return sprite._rendering_data |