comparison pytouhou/utils/matrix.pxd @ 527:db28538cd399

Use Sprite C arrays instead of their tuple representation where it makes sense.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 18 Dec 2013 18:19:08 +0100
parents 6e3b3d5d4691
children e5361b74b9ad
comparison
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526:0b2a92a25245 527:db28538cd399
9 9
10 cdef void mul(Matrix *mat1, Matrix *mat2) nogil 10 cdef void mul(Matrix *mat1, Matrix *mat2) nogil
11 cdef void flip(Matrix *mat) nogil 11 cdef void flip(Matrix *mat) nogil
12 cdef void scale(Matrix *mat, float x, float y, float z) nogil 12 cdef void scale(Matrix *mat, float x, float y, float z) nogil
13 cdef void scale2d(Matrix *mat, float x, float y) nogil 13 cdef void scale2d(Matrix *mat, float x, float y) nogil
14 cdef void translate(Matrix *mat, float x, float y, float z) nogil 14 cdef void translate(Matrix *mat, float[3] offset) nogil
15 cdef void translate2d(Matrix *mat, float x, float y) nogil 15 cdef void translate2d(Matrix *mat, float x, float y) nogil
16 cdef void rotate_x(Matrix *mat, float angle) nogil 16 cdef void rotate_x(Matrix *mat, float angle) nogil
17 cdef void rotate_y(Matrix *mat, float angle) nogil 17 cdef void rotate_y(Matrix *mat, float angle) nogil
18 cdef void rotate_z(Matrix *mat, float angle) nogil 18 cdef void rotate_z(Matrix *mat, float angle) nogil