Mercurial > touhou
comparison pytouhou/game/player.py @ 190:dbe6b7b2d3fc
Fix a few things about particles.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 27 Oct 2011 15:09:42 -0700 |
parents | 54eb6b254b7b |
children | d2b58a26c908 |
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189:ba3297ab3bde | 190:dbe6b7b2d3fc |
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76 | 76 |
77 def collide(self): | 77 def collide(self): |
78 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death | 78 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death |
79 self.death_time = self._game.frame | 79 self.death_time = self._game.frame |
80 self._game.new_death((self.state.x, self.state.y), 2) | 80 self._game.new_death((self.state.x, self.state.y), 2) |
81 for i in range(16): | |
82 self._game.new_particle((self.state.x, self.state.y), 2, 4., 256, delay=True) #TODO: find the real size and range. | |
81 | 83 |
82 | 84 |
83 def collect(self, item): | 85 def collect(self, item): |
84 #TODO | 86 #TODO |
85 self.state.score += item._item_type.score | 87 self.state.score += item._item_type.score |
139 for i in range(5): | 141 for i in range(5): |
140 self._game.drop_bonus(self.state.x, self.state.y, 0, | 142 self._game.drop_bonus(self.state.x, self.state.y, 0, |
141 end_pos=(self._game.prng.rand_double() * 288 + 48, | 143 end_pos=(self._game.prng.rand_double() * 288 + 48, |
142 self._game.prng.rand_double() * 192 - 64)) | 144 self._game.prng.rand_double() * 192 - 64)) |
143 | 145 |
144 for i in range(16): | |
145 self._game.new_particle((self.state.x, self.state.y), 0, 4., 256) #TODO: find the real size and range. | |
146 | |
147 elif time == 7: | 146 elif time == 7: |
148 self._sprite.mirrored = False | 147 self._sprite.mirrored = False |
149 self._sprite.fade(24, 128, lambda x: x) | 148 self._sprite.fade(24, 128, lambda x: x) |
150 self._sprite.blendfunc = 1 | 149 self._sprite.blendfunc = 1 |
151 self._sprite.scale_in(24, 0., 2., lambda x: x) | 150 self._sprite.scale_in(24, 0., 2., lambda x: x) |