comparison pytouhou/ui/gamerunner.py @ 205:ee6dfd14a785

Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
author Thibaut Girka <thib@sitedethib.com>
date Tue, 01 Nov 2011 13:50:33 +0100
parents pytouhou/opengl/gamerunner.py@df8b2ab54639
children 9bb26dbb8438
comparison
equal deleted inserted replaced
204:88361534c77e 205:ee6dfd14a785
1 # -*- encoding: utf-8 -*-
2 ##
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
4 ##
5 ## This program is free software; you can redistribute it and/or modify
6 ## it under the terms of the GNU General Public License as published
7 ## by the Free Software Foundation; version 3 only.
8 ##
9 ## This program is distributed in the hope that it will be useful,
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ## GNU General Public License for more details.
13 ##
14
15 import pyglet
16 import traceback
17
18 from pyglet.gl import (glMatrixMode, glLoadIdentity, glEnable,
19 glHint, glEnableClientState, glViewport,
20 gluPerspective, gluLookAt,
21 GL_MODELVIEW, GL_PROJECTION,
22 GL_TEXTURE_2D, GL_BLEND, GL_FOG,
23 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST,
24 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY)
25
26 from .gamerenderer import GameRenderer
27
28
29 class GameRunner(pyglet.window.Window, GameRenderer):
30 def __init__(self, resource_loader, game=None, background=None, replay=None):
31 GameRenderer.__init__(self, resource_loader, game, background)
32 pyglet.window.Window.__init__(self, caption='PyTouhou', resizable=False)
33 self.replay_level = None
34 if not replay or not replay.levels[game.stage-1]:
35 self.keys = pyglet.window.key.KeyStateHandler()
36 self.push_handlers(self.keys)
37 else:
38 self.keys = 0
39 self.replay_level = replay.levels[game.stage-1]
40
41 self.fps_display = pyglet.clock.ClockDisplay()
42
43
44 def start(self, width=384, height=448):
45 self.set_size(width, height)
46
47 # Initialize OpenGL
48 glMatrixMode(GL_PROJECTION)
49 glLoadIdentity()
50 gluPerspective(30, float(width)/float(height),
51 101010101./2010101., 101010101./10101.)
52
53 glEnable(GL_BLEND)
54 glEnable(GL_TEXTURE_2D)
55 glEnable(GL_FOG)
56 glHint(GL_FOG_HINT, GL_NICEST)
57 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
58 glEnableClientState(GL_COLOR_ARRAY)
59 glEnableClientState(GL_VERTEX_ARRAY)
60 glEnableClientState(GL_TEXTURE_COORD_ARRAY)
61
62 # Use our own loop to ensure 60 (for now, 120) fps
63 pyglet.clock.set_fps_limit(120)
64 while not self.has_exit:
65 pyglet.clock.tick()
66 self.dispatch_events()
67 self.update()
68 self.on_draw()
69 self.flip()
70
71
72 def on_resize(self, width, height):
73 glViewport(0, 0, width, height)
74
75
76 def _event_text_symbol(self, ev):
77 # XXX: Ugly workaround to a pyglet bug on X11
78 #TODO: fix that bug in pyglet
79 try:
80 return pyglet.window.Window._event_text_symbol(self, ev)
81 except Exception as exc:
82 print('*WARNING* Pyglet error:')
83 traceback.print_exc(exc)
84 return None, None
85
86
87 def on_key_press(self, symbol, modifiers):
88 if symbol == pyglet.window.key.ESCAPE:
89 self.has_exit = True
90 # XXX: Fullscreen will be enabled the day pyglet stops sucking
91 elif symbol == pyglet.window.key.F11:
92 self.set_fullscreen(not self.fullscreen)
93
94
95 def update(self):
96 if self.background:
97 self.background.update(self.game.frame)
98 if self.game:
99 if not self.replay_level:
100 #TODO: allow user settings
101 keystate = 0
102 if self.keys[pyglet.window.key.W]:
103 keystate |= 1
104 if self.keys[pyglet.window.key.X]:
105 keystate |= 2
106 #TODO: on some configurations, LSHIFT is Shift_L when pressed
107 # and ISO_Prev_Group when released, confusing the hell out of pyglet
108 # and leading to a always-on LSHIFT...
109 if self.keys[pyglet.window.key.LSHIFT]:
110 keystate |= 4
111 if self.keys[pyglet.window.key.UP]:
112 keystate |= 16
113 if self.keys[pyglet.window.key.DOWN]:
114 keystate |= 32
115 if self.keys[pyglet.window.key.LEFT]:
116 keystate |= 64
117 if self.keys[pyglet.window.key.RIGHT]:
118 keystate |= 128
119 if self.keys[pyglet.window.key.LCTRL]:
120 keystate |= 256
121 self.game.run_iter(keystate)
122 else:
123 keystate = 0
124 for frame, _keystate, unknown in self.replay_level.keys:
125 if self.game.frame < frame:
126 break
127 else:
128 keystate = _keystate
129
130 self.game.run_iter(keystate)
131
132
133 def on_draw(self):
134 GameRenderer.render(self)
135
136 #TODO
137 glMatrixMode(GL_MODELVIEW)
138 glLoadIdentity()
139 gluLookAt(192., 224., 835.979370,
140 192, 224., 0., 0., 1., 0.)
141 self.fps_display.draw()
142