Mercurial > touhou
comparison pytouhou/opengl/gamerunner.py @ 131:fab7ad2f0d8b
Use Cython, improve performances!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 11 Sep 2011 02:02:59 +0200 |
parents | |
children | 96c30ffd9b87 |
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130:11ab06f4c4c6 | 131:fab7ad2f0d8b |
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1 # -*- encoding: utf-8 -*- | |
2 ## | |
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> | |
4 ## | |
5 ## This program is free software; you can redistribute it and/or modify | |
6 ## it under the terms of the GNU General Public License as published | |
7 ## by the Free Software Foundation; version 3 only. | |
8 ## | |
9 ## This program is distributed in the hope that it will be useful, | |
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 ## GNU General Public License for more details. | |
13 ## | |
14 | |
15 import pyglet | |
16 from pyglet.gl import * | |
17 | |
18 from pytouhou.opengl.texture import TextureManager | |
19 from pytouhou.opengl.sprite import get_sprite_rendering_data #TODO: cimport? | |
20 from pytouhou.opengl.background import get_background_rendering_data | |
21 from pytouhou.opengl.gamerenderer import GameRenderer | |
22 | |
23 | |
24 class GameRunner(pyglet.window.Window, GameRenderer): | |
25 def __init__(self, resource_loader, game=None, background=None): | |
26 GameRenderer.__init__(self, resource_loader, game, background) | |
27 pyglet.window.Window.__init__(self, caption='PyTouhou', resizable=False) | |
28 self.keys = pyglet.window.key.KeyStateHandler() | |
29 self.push_handlers(self.keys) | |
30 | |
31 self.fps_display = pyglet.clock.ClockDisplay() | |
32 | |
33 | |
34 def start(self, width=384, height=448): | |
35 self.set_size(width, height) | |
36 | |
37 # Initialize OpenGL | |
38 glMatrixMode(GL_PROJECTION) | |
39 glLoadIdentity() | |
40 gluPerspective(30, float(width)/float(height), | |
41 101010101./2010101., 101010101./10101.) | |
42 | |
43 glEnable(GL_BLEND) | |
44 glEnable(GL_TEXTURE_2D) | |
45 glEnable(GL_FOG) | |
46 glHint(GL_FOG_HINT, GL_NICEST) | |
47 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) | |
48 glEnableClientState(GL_COLOR_ARRAY) | |
49 glEnableClientState(GL_VERTEX_ARRAY) | |
50 glEnableClientState(GL_TEXTURE_COORD_ARRAY) | |
51 | |
52 # Use our own loop to ensure 60 (for now, 120) fps | |
53 pyglet.clock.set_fps_limit(120) | |
54 while not self.has_exit: | |
55 pyglet.clock.tick() | |
56 self.dispatch_events() | |
57 self.update() | |
58 self.on_draw() | |
59 self.flip() | |
60 | |
61 | |
62 def on_resize(self, width, height): | |
63 glViewport(0, 0, width, height) | |
64 | |
65 | |
66 def on_key_press(self, symbol, modifiers): | |
67 if symbol == pyglet.window.key.ESCAPE: | |
68 self.has_exit = True | |
69 # XXX: Fullscreen will be enabled the day pyglet stops sucking | |
70 elif symbol == pyglet.window.key.F11: | |
71 self.set_fullscreen(not self.fullscreen) | |
72 | |
73 | |
74 def update(self): | |
75 if self.background: | |
76 self.background.update(self.game.game_state.frame) | |
77 if self.game: | |
78 #TODO: allow user settings | |
79 keystate = 0 | |
80 if self.keys[pyglet.window.key.W]: | |
81 keystate |= 1 | |
82 if self.keys[pyglet.window.key.X]: | |
83 keystate |= 2 | |
84 #TODO: on some configurations, LSHIFT is Shift_L when pressed | |
85 # and ISO_Prev_Group when released, confusing the hell out of pyglet | |
86 # and leading to a always-on LSHIFT... | |
87 if self.keys[pyglet.window.key.LSHIFT]: | |
88 keystate |= 4 | |
89 if self.keys[pyglet.window.key.UP]: | |
90 keystate |= 16 | |
91 if self.keys[pyglet.window.key.DOWN]: | |
92 keystate |= 32 | |
93 if self.keys[pyglet.window.key.LEFT]: | |
94 keystate |= 64 | |
95 if self.keys[pyglet.window.key.RIGHT]: | |
96 keystate |= 128 | |
97 if self.keys[pyglet.window.key.LCTRL]: | |
98 keystate |= 256 | |
99 self.game.run_iter(keystate) #TODO: self.keys... | |
100 | |
101 | |
102 def on_draw(self): | |
103 GameRenderer.render(self) | |
104 | |
105 #TODO | |
106 glMatrixMode(GL_MODELVIEW) | |
107 glLoadIdentity() | |
108 gluLookAt(192., 224., 835.979370, | |
109 192, 224., 0., 0., 1., 0.) | |
110 self.fps_display.draw() | |
111 |