Mercurial > touhou
comparison pytouhou/ui/shader.pxd @ 468:feecdb4a8928
Add “except *” to cdef void functions, and type some more.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 12 Sep 2013 15:47:08 +0200 |
parents | 1b56d62250ab |
children |
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467:5bb7d2c0ff46 | 468:feecdb4a8928 |
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4 cdef class Shader: | 4 cdef class Shader: |
5 cdef GLuint handle | 5 cdef GLuint handle |
6 cdef bint linked | 6 cdef bint linked |
7 cdef dict location_cache | 7 cdef dict location_cache |
8 | 8 |
9 cdef void create_shader(self, const GLchar *string, GLenum shader_type) | 9 cdef void create_shader(self, const GLchar *string, GLenum shader_type) except * |
10 cdef void link(self) | 10 cdef void link(self) except * |
11 cdef GLint get_uniform_location(self, name) | 11 cdef GLint get_uniform_location(self, name) except -1 |
12 cdef void bind(self) nogil | 12 cdef void bind(self) nogil |
13 cdef void uniform_1(self, name, GLfloat val) | 13 cdef void uniform_1(self, name, GLfloat val) except * |
14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) | 14 cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * |
15 cdef void uniform_matrix(self, name, Matrix mat) | 15 cdef void uniform_matrix(self, name, Matrix mat) except * |