Mercurial > touhou
diff pytouhou/ui/shader.pxd @ 468:feecdb4a8928
Add “except *” to cdef void functions, and type some more.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 12 Sep 2013 15:47:08 +0200 |
parents | 1b56d62250ab |
children |
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--- a/pytouhou/ui/shader.pxd +++ b/pytouhou/ui/shader.pxd @@ -6,10 +6,10 @@ cdef class Shader: cdef bint linked cdef dict location_cache - cdef void create_shader(self, const GLchar *string, GLenum shader_type) - cdef void link(self) - cdef GLint get_uniform_location(self, name) + cdef void create_shader(self, const GLchar *string, GLenum shader_type) except * + cdef void link(self) except * + cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil - cdef void uniform_1(self, name, GLfloat val) - cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) - cdef void uniform_matrix(self, name, Matrix mat) + cdef void uniform_1(self, name, GLfloat val) except * + cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * + cdef void uniform_matrix(self, name, Matrix mat) except *