Mercurial > touhou
diff pytouhou/opengl/sprite.py @ 108:2a03940deea3
Move everything graphical to pytouhou.opengl!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 06 Sep 2011 00:26:13 +0200 |
parents | |
children | 4300a832f033 |
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new file mode 100644 --- /dev/null +++ b/pytouhou/opengl/sprite.py @@ -0,0 +1,86 @@ +# -*- encoding: utf-8 -*- +## +## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> +## +## This program is free software; you can redistribute it and/or modify +## it under the terms of the GNU General Public License as published +## by the Free Software Foundation; version 3 only. +## +## This program is distributed in the hope that it will be useful, +## but WITHOUT ANY WARRANTY; without even the implied warranty of +## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +## GNU General Public License for more details. +## + + +from math import pi + +from pytouhou.utils.matrix import Matrix + + +def get_sprite_rendering_data(sprite): + if not sprite._changed: + return sprite._rendering_data + + if sprite.fade_interpolator: + sprite.fade_interpolator.update(sprite.frame) + sprite.alpha = int(sprite.fade_interpolator.values[0]) + + if sprite.scale_interpolator: + sprite.scale_interpolator.update(sprite.frame) + sprite.rescale = sprite.scale_interpolator.values + + if sprite.offset_interpolator: + sprite.offset_interpolator.update(sprite.frame) + sprite.dest_offset = sprite.offset_interpolator.values + + vertmat = Matrix([[-.5, .5, .5, -.5], + [-.5, -.5, .5, .5], + [ .0, .0, .0, .0], + [ 1., 1., 1., 1.]]) + + tx, ty, tw, th = sprite.texcoords + sx, sy = sprite.rescale + width = sprite.width_override or (tw * sx) + height = sprite.height_override or (th * sy) + + vertmat.scale2d(width, height) + if sprite.mirrored: + vertmat.flip() + + rx, ry, rz = sprite.rotations_3d + if sprite.automatic_orientation: + rz += pi/2. - sprite.angle + elif sprite.force_rotation: + rz += sprite.angle + + if (rx, ry, rz) != (0., 0., 0.): + if rx: + vertmat.rotate_x(-rx) + if ry: + vertmat.rotate_y(ry) + if rz: + vertmat.rotate_z(-rz) #TODO: minus, really? + if sprite.corner_relative_placement: # Reposition + vertmat.translate(width / 2., height / 2., 0.) + if sprite.allow_dest_offset: + vertmat.translate(*sprite.dest_offset) + + x_1 = 1. / sprite.anm.size[0] + y_1 = 1. / sprite.anm.size[1] + tox, toy = sprite.texoffsets + uvs = [(tx * x_1 + tox, 1. - (ty * y_1) + toy), + ((tx + tw) * x_1 + tox, 1. - (ty * y_1) + toy), + ((tx + tw) * x_1 + tox, 1. - ((ty + th) * y_1 + toy)), + (tx * x_1 + tox, 1. - ((ty + th) * y_1 + toy))] + + d = vertmat.data + assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) + + key = (sprite.anm.first_name, sprite.anm.secondary_name), sprite.blendfunc + values = zip(d[0], d[1], d[2]), uvs, [(sprite.color[0], sprite.color[1], sprite.color[2], sprite.alpha)] * 4 + sprite._rendering_data = key, values + sprite._changed = False + + return sprite._rendering_data +