Mercurial > touhou
diff pytouhou/game/laser.py @ 467:5bb7d2c0ff46
Fix lasers sprite handling
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 12 Sep 2013 14:43:38 +0200 |
parents | b9d2db93972f |
children |
line wrap: on
line diff
--- a/pytouhou/game/laser.py +++ b/pytouhou/game/laser.py @@ -183,8 +183,9 @@ class Laser(Element): offset = self.end_offset - length / 2. self.x, self.y = self.base_pos[0] + offset * cos(self.angle), self.base_pos[1] + offset * sin(self.angle) - self.sprite.width_override = width or 0.01 #TODO - self.sprite.height_override = length or 0.01 #TODO + self.sprite.visible = (width > 0 and length > 0) + self.sprite.width_override = width + self.sprite.height_override = length self.sprite.update_orientation(pi/2. - self.angle, True) self.sprite.changed = True #TODO @@ -247,7 +248,8 @@ class PlayerLaser(Element): if self.frame == self.duration: self.cancel() - self.sprite.height_override = length or 0.01 #TODO + self.sprite.visible = (length > 0) + self.sprite.height_override = length self.sprite.changed = True #TODO self.frame += 1