Mercurial > touhou
diff pytouhou/utils/maths.pyx @ 523:6e3b3d5d4691
Make matrix a struct.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 18 Dec 2013 17:53:29 +0100 |
parents | cb5c68598ab0 |
children | 7f016dfbdfb1 |
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--- a/pytouhou/utils/maths.pyx +++ b/pytouhou/utils/maths.pyx @@ -14,6 +14,7 @@ from libc.math cimport tan, M_PI as pi +from .matrix cimport new_matrix, new_identity from .vector cimport Vector, normalize, cross, dot @@ -21,11 +22,9 @@ cdef double radians(double degrees) nogi return degrees * pi / 180 -cdef Matrix ortho_2d(float left, float right, float bottom, float top): - cdef float *data - - mat = Matrix() - data = mat.data +cdef Matrix *ortho_2d(float left, float right, float bottom, float top): + mat = new_identity() + data = <float*>mat data[4*0+0] = 2 / (right - left) data[4*1+1] = 2 / (top - bottom) data[4*2+2] = -1 @@ -34,28 +33,30 @@ cdef Matrix ortho_2d(float left, float r return mat -cdef Matrix look_at(Vector eye, Vector center, Vector up): +cdef Matrix *look_at(Vector eye, Vector center, Vector up): + cdef Matrix mat + f = normalize(center.sub(eye)) u = normalize(up) s = normalize(cross(f, u)) u = cross(s, f) - return Matrix([s.x, u.x, -f.x, 0, - s.y, u.y, -f.y, 0, - s.z, u.z, -f.z, 0, - -dot(s, eye), -dot(u, eye), dot(f, eye), 1]) + mat = Matrix(s.x, u.x, -f.x, 0, + s.y, u.y, -f.y, 0, + s.z, u.z, -f.z, 0, + -dot(s, eye), -dot(u, eye), dot(f, eye), 1) + + return new_matrix(&mat) -cdef Matrix perspective(float fovy, float aspect, float z_near, float z_far): - cdef float *data - +cdef Matrix *perspective(float fovy, float aspect, float z_near, float z_far): top = tan(radians(fovy / 2)) * z_near bottom = -top left = -top * aspect right = top * aspect - mat = Matrix() - data = mat.data + mat = new_identity() + data = <float*>mat data[4*0+0] = (2 * z_near) / (right - left) data[4*1+1] = (2 * z_near) / (top - bottom) data[4*2+2] = -(z_far + z_near) / (z_far - z_near) @@ -65,7 +66,7 @@ cdef Matrix perspective(float fovy, floa return mat -cdef Matrix setup_camera(float dx, float dy, float dz): +cdef Matrix *setup_camera(float dx, float dy, float dz): # Some explanations on the magic constants: # 192. = 384. / 2. = width / 2. # 224. = 448. / 2. = height / 2.