Mercurial > touhou
diff pytouhou/ui/opengl/shader.pyx @ 579:b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 17 Aug 2014 16:16:58 +0200 |
parents | 0f2af7552462 |
children | 6e79756b7f42 |
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--- a/pytouhou/ui/opengl/shader.pyx +++ b/pytouhou/ui/opengl/shader.pyx @@ -15,7 +15,8 @@ from pytouhou.lib.opengl cimport \ GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, glGetShaderInfoLog, glAttachShader, glLinkProgram, glGetProgramiv, glGetProgramInfoLog, GL_LINK_STATUS, glUseProgram, glGetUniformLocation, glUniform1fv, - glUniform4fv, glUniformMatrix4fv, glBindAttribLocation) + glUniform4fv, glUniformMatrix4fv, glBindAttribLocation, + glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) from libc.stdlib cimport malloc, free from .backend cimport shader_header @@ -29,6 +30,8 @@ cdef class Shader: # vert and frag take arrays of source strings the arrays will be # concattenated into one string by OpenGL def __init__(self, vert=None, frag=None): + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Program creation") + # create the program handle self.handle = glCreateProgram() # we are not linked yet @@ -50,6 +53,8 @@ cdef class Shader: # attempt to link the program self.link() + glPopDebugGroup() + cdef void create_shader(self, const GLchar *string, GLenum shader_type): cdef GLint temp cdef const GLchar *strings[2]