Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 427:0604f4fbbe3c
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 03 Aug 2013 15:48:51 +0200 |
parents | d8630c086926 |
children | d56536ef28e8 |
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cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef class Renderer: cdef public texture_manager cdef unsigned int vbo cdef Vertex *vertex_buffer cpdef render_elements(self, elements)