Mercurial > touhou
view src/util/prng.rs @ 677:082c39d7d1c3
Use a struct for difficulty coeffs, so that we can impl Default on it.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 15 Aug 2019 21:32:54 +0200 |
parents | 1520b559cacc |
children | ac092b70c39a |
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//! Random number generator extracted from EoSD. /// Pseudo-random number generator from EoSD. #[derive(Debug)] pub struct Prng { seed: u16, } impl Prng { /// Create a new pseudo-random number generator from this seed. pub fn new(seed: u16) -> Prng { Prng { seed, } } /// Generates a pseudo-random u16. /// /// RE’d from 102h.exe@0x41e780 pub fn get_u16(&mut self) -> u16 { let x = (self.seed ^ 0x9630) - 0x6553; self.seed = (((x & 0xc000) >> 14) | (x << 2)) & 0xffff; self.seed } /// Combines two u16 into a single u32. /// /// RE’d from 102h.exe@0x41e7f0 pub fn get_u32(&mut self) -> u32 { ((self.get_u16() as u32) << 16) | self.get_u16() as u32 } /// Transforms an u32 into a f64. /// /// RE’d from 102h.exe@0x41e820 pub fn get_f64(&mut self) -> f64 { self.get_u32() as f64 / (0x100000000u64 as f64) } }