view .hgignore @ 557:0f2af7552462

Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents 63f59be04a54
children 93bdc7b9df15
line wrap: on
line source

\.pyc$
\.pyxbldc$
\.c$
\.o$
\.so$
\.pyd$
^build$
^scripts$