view data/ST/stg1enm2.script @ 557:0f2af7552462

Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents f0e6ae22d29a
children
line wrap: on
line source

ENTRY 0
Name: data/eff00/eff01.png
Format: 1
Width: 256
Height: 256