view pytouhou/ui/opengl/renderer.pxd @ 792:11bc22bad1bf

python: Replace the image crate with png We weren’t using any of its features anyway, so the png crate is exactly what we need, without the many heavy dependencies of image. https://github.com/image-rs/image-png/pull/670 will eventually make it even faster to build.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 22:22:25 +0100
parents ec972eb44391
children
line wrap: on
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from cpython cimport PyObject
from pytouhou.lib.opengl cimport GLuint
from .texture cimport TextureManager, FontManager
from .framebuffer cimport Framebuffer

cdef struct Vertex:
    short x, y, z, padding
    float u, v
    unsigned char r, g, b, a


cdef struct TextVertex:
    short x, y
    float u, v
    unsigned char r, g, b, a


cdef class Texture:
    cdef long key
    cdef GLuint texture
    cdef GLuint *pointer
    cdef unsigned short indices[2][65536]

    #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid.
    cdef Renderer renderer


cdef class Renderer:
    cdef TextureManager texture_manager
    cdef FontManager font_manager
    cdef Vertex vertex_buffer[MAX_ELEMENTS]
    cdef long x, y, width, height

    # For modern GL.
    cdef GLuint vbo, text_vbo
    cdef GLuint vao, text_vao

    cdef GLuint textures[MAX_TEXTURES]
    cdef unsigned short *indices[MAX_TEXTURES][2]
    cdef unsigned short last_indices[2 * MAX_TEXTURES]
    cdef PyObject *elements[640*3]

    cdef void set_state(self) nogil
    cdef void set_text_state(self) nogil
    cdef bint render_elements(self, elements) except True
    cdef bint render_quads(self, rects, colors, GLuint texture) except True