Mercurial > touhou
view pytouhou/ui/window.pxd @ 594:12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 18 Oct 2014 18:04:43 +0200 |
parents | 0768122da817 |
children | ab131d04987d |
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from pytouhou.lib cimport sdl cdef class Clock: cdef unsigned long _ref_tick cdef long _target_fps, _ref_frame, _fps_tick, _fps_frame cdef double fps cdef void set_target_fps(self, long fps) nogil cdef void tick(self) nogil except * cdef class Runner: cdef long width, height cdef void start(self) except * cdef void finish(self) except * cpdef bint update(self, bint render) except? False cdef class Window: cdef sdl.Window win cdef Runner runner cdef Clock clock cdef int frame, frameskip cdef void set_size(self, int width, int height) nogil cpdef set_runner(self, Runner runner=*) cpdef run(self) cdef bint run_frame(self) except? False cdef double get_fps(self) nogil