Mercurial > touhou
view TODO @ 330:16ed1ab1e14b
Add a GameRunner.load_game method to allow level changes.
This will probably get changed later, but this is sufficient to change levels
for a story mode or a boss rush mode, for instance.
* * *
Fix previous patch
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 30 Jun 2012 13:02:24 +0200 |
parents | 1bb78c469f64 |
children | 1b4f04b08729 |
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Engine - homing bullets - MSG texts - boss OSD - bombs - vm END - score display - stage change in story mode - update score.dat and disallow the launch of locked stages - Cirno’s last spell, killed before even starting it - Meiling’s rainbow in normal, doesn’t look like it should - Meiling’s blue/red thing, should be directed toward the player? - slowdowns with the three maid fairies just before Patchouli - Patchouli’s spellcard background - Patchouli’s [MarisaB] yellow bullets change direction too abruptly - Patchouli’s red bullets don’t “explode” in four - Patchouli’s yellow big bullets too quick (?) and star bonus outside of the screen - Sakuya’s knife manipulation during time freeze - look at the the last spellcard of Remi - huge slowdowns with the spamming fairies of extra - Patchouli’s books are too agressive - Flandre’s And Then Will There Be None? is done two times - Flandre’s QED is impossible - Patchouli replaces Flandre in the last MSG ECL - 118 and 102 - 121 * 12 * 14 - 122 * 2, for Meiling, meaning and implementation * 5, implementation * 6, implementation * 10, meaning and implementation * 15, implementation - 125 - 127 - 130 - 133 - 134 - 135 ANM - 31 MSG - 0 - 12 - 14 - fix the end Ideas - make a cache for the labels, to speed up the spellcard bonus