Mercurial > touhou
graph
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Add a GameRunner.load_game method to allow level changes.2012-06-30, by Thibaut Girka
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Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage2012-06-24, by Thibaut Girka
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Fix some replay synchronization issues and update the TODO.2012-06-21, by Emmanuel Gil Peyrot
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Display the text when collecting an item.2012-06-21, by Emmanuel Gil Peyrot
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Add a very simple music player, for testing purpose.2012-06-21, by Emmanuel Gil Peyrot
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Add music support for >PCB.2012-06-21, by Emmanuel Gil Peyrot
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Fix music looping2012-06-18, by Thibaut Girka
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Display lives and bombs.2012-06-13, by Thibaut Girka
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Give a better interface for text handling.2012-05-24, by Thibaut Girka
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Implement music playback.2012-06-13, by Emmanuel Gil Peyrot
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Cancel the bullets when a boss is killed and transfer them to the score.2012-05-23, by Emmanuel Gil Peyrot
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Use Enemy.die_score.2012-05-17, by Emmanuel Gil Peyrot
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Move callbacks handling inside Enemy.2012-05-17, by Emmanuel Gil Peyrot
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Add a TODO list.2012-05-15, by Emmanuel Gil Peyrot
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Fix a bug with ECL instruction 96, and fix overall ECL handling.2012-03-29, by Thibaut Girka
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Add out-of-screen item indicators.2012-03-23, by Thibaut Girka
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Fix Sakuya's daggers in stage 6.2012-03-14, by Thibaut Girka
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Implement hardcoded function 9.2012-03-14, by Thibaut Girka
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Fix Remilia's “Red Magic”.2012-03-14, by Thibaut Girka
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Fix angle between salves of circle-distributed bullets.2012-03-14, by Thibaut Girka
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Implement hardcoded function 11.2012-03-14, by Thibaut Girka
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Implement Remilia's laser webs.2012-03-14, by Thibaut Girka
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Fix difficulty modifiers within spellcards.2012-03-13, by Thibaut Girka
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Minor refactoring2012-03-13, by Thibaut Girka
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Rename a few attributes/methods to make a little more sense.2012-03-13, by Thibaut Girka
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Minor cleanup2012-03-13, by Thibaut Girka
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Update attribute names to reflect the actual interface.2012-03-13, by Thibaut Girka
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Add score/effective_score distinction and prepare for highscore handling.2012-03-10, by Thibaut Girka
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Fix ECL instruction 119.2012-03-10, by Thibaut Girka
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Avoid segfaults in the unlikely case a huge number of sprites is rendered.2012-03-10, by Thibaut Girka
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Add the game interface.2012-03-10, by Emmanuel Gil Peyrot
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Implemented Sakuya's time stop.2012-03-09, by Elias Boutaleb
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Improve heuristic to filter out non-game exes (like custom.exe).2012-03-06, by Thibaut Girka
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Fix relative path handling and os-specific path separators.2012-03-06, by Thibaut Girka
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Implement hardcoded function 8 for Remilia.2012-03-02, by Emmanuel Gil Peyrot
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Fix Remilia’s bat form.2012-03-01, by Emmanuel Gil Peyrot
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Add player lasers for MarisaB.2012-02-21, by Emmanuel Gil Peyrot
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Implement laser collision.2012-02-20, by Thibaut Girka
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Add TH6 score.dat support.2012-02-17, by Thibaut Girka
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Refactor a bit and fix Rumia's disparition.2012-02-15, by Thibaut Girka
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Display lasers' “launch anim”.2012-02-15, by Thibaut Girka
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Fix launch_anim_offsets.2012-02-15, by Thibaut Girka
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Make anmviewer work with newest anmwrapper.2012-02-13, by Emmanuel Gil Peyrot
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Fix Patchouly's Royal Flare.2012-02-12, by Thibaut Girka
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Implement dialogs (MSG files).2012-02-12, by Emmanuel Gil Peyrot
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Document some AnmWrapper related functions.2012-02-12, by Thibaut Girka
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Fix time stop handling.2012-02-12, by Thibaut Girka
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Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.2012-02-12, by Thibaut Girka
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Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.2012-02-11, by Thibaut Girka
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Fix bullet spawning along lasers.2012-02-10, by Thibaut Girka
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Fix ANM interpolators.2012-02-08, by Thibaut Girka
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Fix sprite rotation/translation.2012-02-08, by Thibaut Girka
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Fix generation of bullets/items position from lasers.2012-02-06, by Thibaut Girka
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Fix initial laser offset.2012-02-06, by Thibaut Girka
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Fix spellcard number 0.2012-02-05, by Thibaut Girka
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Implement hardcoded function 14 used by spellcard “Lævateinn”.2012-02-05, by Thibaut Girka
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Partially implement lasers.2012-02-05, by Thibaut Girka
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Partially implement hardcoded function 16, used for QED: ripples of 495 years2012-01-24, by Thibaut Girka
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Fix timeout handling2012-01-24, by Thibaut Girka
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Fix visibility handling2012-01-23, by Thibaut Girka