Mercurial > touhou
view eosd @ 330:16ed1ab1e14b
Add a GameRunner.load_game method to allow level changes.
This will probably get changed later, but this is sufficient to change levels
for a story mode or a boss rush mode, for instance.
* * *
Fix previous patch
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sat, 30 Jun 2012 13:02:24 +0200 |
parents | 61adb5453e46 |
children | 1b4f04b08729 |
line wrap: on
line source
#!/usr/bin/env python # -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import argparse import os import pyximport pyximport.install() from pytouhou.resource.loader import Loader from pytouhou.game.background import Background from pytouhou.ui.gamerunner import GameRunner from pytouhou.games.eosd import EoSDGame from pytouhou.game.player import PlayerState from pytouhou.formats.t6rp import T6RP def main(path, stage_num, rank, character, replay, data): if replay: with open(replay, 'rb') as file: replay = T6RP.read(file) rank = replay.rank character = replay.character if not replay.levels[stage_num-1]: raise Exception from pytouhou.utils.random import Random prng = Random(replay.levels[stage_num-1].random_seed) else: prng = None resource_loader = Loader(path) resource_loader.scan_archives(data) # Load stage data stage = resource_loader.get_stage('stage%d.std' % stage_num) default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] game = EoSDGame(resource_loader, [PlayerState(character=character, power=default_power)], stage_num, rank, 16, prng=prng, bgms=stage.bgms) background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) background = Background(stage, background_anm_wrapper) # Main loop runner = GameRunner(resource_loader, game, background, replay=replay) runner.start() pathsep = os.path.pathsep default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.') parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files') parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.') parser.add_argument('-s', '--stage', metavar='STAGE', type=int, required=True, help='Stage, 1 to 7 (Extra).') parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).') parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).') parser.add_argument('--replay', metavar='REPLAY', help='Select a replay') args = parser.parse_args() main(args.path, args.stage, args.rank, args.character, args.replay, tuple(args.data))